Jump to content
Sign in to follow this  
AXE

The final word on resolution lod distance?

Recommended Posts

Ok, I've got a mod, and it has 4 resolution lods.

However, I don't know how the distance definitions

work for them. for example

lod 1.00

lod 0.10

WTF does this stuff do?

If they are percentages of the OFP view distance, what

number would be maximum? any help would be great.

BTW i did do a search smile.gif

Share this post


Link to post
Share on other sites

The smaller the number the closer the model will be viewed and the higher the detail.

Pull up an demo example of the type of model you are making and check that out.

Eg, if you are making a gun, load up an M16 and see what numbers go with what face count.

Also do a search for the name 'Matthijs', Im sure he tried to codify a set of rules for this in a thread, I think SUMA provided some input.

Share this post


Link to post
Share on other sites

i tend to make soldier lods for every 2.500,

testing ingame it amounts to 50 metres=2.500 lod.

so the detail is set to...

0.000=main detail lod

2.500=soldier unit @ 50 metres

5.000=soldier unit @ 100 metres

7.500=soldier unit @ 150 metres

10.000=unit @ 200 +

of course this is an estimate,but for ingame tests,

i put a model together with the textures stripped off

lods 2.500 and 7.500 so at about 50 metres the soldier

goes white.at 100 metres he goes textured,at 150 metres

you can just see a tiny white thing and after 7.500 you dont see anything at all.

this was tested on kolgujev island near forest and town,

but bear in mind the lods kick in to the amount of faces

your processor has to render.

on nogova in the forest itself,with 12 units,i saw lods

that were over the 5.000 mark quite close up at about 30 -40 metres.

but this is a basic guide.

Share this post


Link to post
Share on other sites
Guest BratZ

Looking at the Bis radio Jeep it has lods:

0.750 , 1.500 , 3.000 , 5.000 , 7.000

The BMP has:

0.500 , 1.000 , 1.500 , 3.000 , 5.000 , 7.000 , 9.000

Granted these are slightly outdated, but I read somewheres that you don't want a 0.000 lod, and you don't see many models with one

Thats great some recent testing has been done

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×