k4ble 71 Posted October 19, 2020 Hi everyone, I have been messing around with blender on and off the last 2 years. And now I would like to try and commit to something. Spoiler This is the furthest I have progressed with a project. But the hull stopped me in the end. So, I have been creating some buildings and would like some feedback on the overall construction of these. I have looked at the sample file (Altis), but the level of detail on this structure differs greatly from that found on the Tonoan/Livonian buildings. Just want to check if I am not making any serious errors in the way I am putting these together, or any obvious optimisations I should do. Any general advice would be appreciated. I am aware this is only the first step on a long road. But I want to establish a good foundation before I continue any further. Thx Spoiler Share this post Link to post Share on other sites
Von Quest 1163 Posted October 29, 2020 Looks good so far! Some possible next steps to look into are : 0. ArmA Tools and Samples can be downloaded from Steam 1. Packing a Project into an Add-on/Mod (.pbo files) 2. UV Mapping (for textures, materials, etc) 3. Importing into ArmA from Blender 4. LODs (geo, fire, etc - model.cfg) 5. Configs (functionally that plugs into ArmA Engine, etc) Here's is a great Utility from Alwarren 1 Share this post Link to post Share on other sites