Walkero0 15 Posted October 17, 2020 Hy. I wan't to know why I can't adjust the rvmat color settings on the Material file. There are no changes visible on the opened Buldozer. I tried to remove the texture path of asphalt texture in layers.cfg and regenerated the tiles in Terrainbuilder with no luck. I export textures with 5 materials per cell. My layers.cfg: https://pastebin.com/SGmbQ8ne My asphalt material file: https://pastebin.com/Zxz0vbcC Share this post Link to post Share on other sites
RoF 241 Posted October 17, 2020 Ground textures use nopx and not nohq / smdi ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0,0,0,0}; specular[] = {0.0,0.0,0.0,0}; specularPower = 1; emmisive[] = {0,0,0,0}; PixelShaderID = "NormalMapDiffuse"; VertexShaderID = "NormalMapDiffuseAlpha"; class Stage1 { texture = "a3\map_data\gdt_concrete_nopx.paa"; uvSource = "tex"; class uvTransform { aside[] = {5,0,0}; up[] = {0,5,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "a3\map_data\gdt_concrete_co.paa"; uvSource = "tex"; class uvTransform { aside[] = {5,0,0}; up[] = {0,5,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; See here for more info https://community.bistudio.com/wiki/Arma_3_Parallax_Map Share this post Link to post Share on other sites
Walkero0 15 Posted October 17, 2020 thank you for your answer. I changed the nohq colorlevel to nopx and removed smdi. But still can't adjust material color Share this post Link to post Share on other sites
RoF 241 Posted October 18, 2020 Ground textures don't work like that Share this post Link to post Share on other sites
Walkero0 15 Posted October 18, 2020 ok then I need to make it darker in photoshop. thx Share this post Link to post Share on other sites