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fawlty

dedicated server - occupy heli at mission start

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While I'm in the mission editor and test starting the the players in a heli for transport everything works as required. (I use a hold wp on the heli and remove it via radio to begin)

When I try this same setup on my dedicated server I start outside the heli dropping to the ground.

I have respawnOnStart = 0; in the Description.ext

 

My work around is to have respawnOnStart = 1 and setup a spawn in the heli.

Just wondering if anyone know the reason for this.

 

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On 10/3/2020 at 8:43 PM, fawlty said:

Just wondering if anyone know the reason for this.

That's gonna depend on how you've set up your mission, just from your description we can't really say why this would be happening. 

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Thanks Stan,

I played around with it a bit more and fixed the problem by setting the first wp/hold slightly in front of the heli instead of right on it.

For some reason that did the trick, go figure.

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