bong oh 2 Posted October 4, 2020 9 minutes ago, Spriterfight said: let me check this in my game Now.. this is work.. I can't understand this code is same above that but work.. I found red dot in code when I put here. then I remove that dot and copy in game, that code work correctly . wtf is that... any way yup... work this addAction ["Buy truck", "if (((_this select 1) getVariable ""YOU_account"")>1500) then {systemChat ""you bought truck!""; [_this select 1, -1500] call YOU_fnc_account,; _spawnedvehicle = createVehicle[""rhsusf_m1078A1P2_B_D_fmtv_usarmy"",getMarkerPos ""Truck"",[], 0, ""NONE""]; clearWeaponCargoGlobal _spawnedvehicle; clearMagazineCargoGlobal _spawnedvehicle; clearItemCargoGlobal _spawnedvehicle; } else {systemChat ""Not Enough Money""};"]; 1 Share this post Link to post Share on other sites
Spriterfight 10 Posted October 4, 2020 5 minutes ago, bong oh said: Now.. this is work.. I can't understand this code is same above that but work.. I found red dot in code when I put here. then I remove that dot and copy, that code work correctly . wtf is that... any way yup... work this addAction ["Buy truck", "if (((_this select 1) getVariable ""YOU_account"")>1500) then {systemChat ""you bought truck!""; [_this select 1, -1500] call YOU_fnc_account,; _spawnedvehicle = createVehicle[""rhsusf_m1078A1P2_B_D_fmtv_usarmy"",getMarkerPos ""Truck"",[], 0, ""NONE""]; clearWeaponCargoGlobal _spawnedvehicle; clearMagazineCargoGlobal _spawnedvehicle; clearItemCargoGlobal _spawnedvehicle; } else {systemChat ""Not Enough Money""};"]; Without error?Any unnecsesary element in syntax can cause error. Share this post Link to post Share on other sites
bong oh 2 Posted October 4, 2020 this addAction ["Buy Truck", "if (((_this select 1) getVariable ""YOU_account"")>1500) then {systemChat ""you bought Truck!""; [_this select 1, -1500] call YOU_fnc_account,; _spawnedvehicle = createVehicle[""rhsusf_m1078A1P2_B_D_fmtv_usarmy"",getMarkerPos""Truck"",[], 0, ""NONE""]; clearWeaponCargoGlobal _spawnedvehicle; clearMagazineCargoGlobal _spawnedvehicle; clearItemCargoGlobal _spawnedvehicle; clearBackpackCargoGlobal _spawnedvehicle; } else {systemChat ""Not Enough Money""};"]; this addAction ["Buy Humbee", "if (((_this select 1) getVariable ""YOU_account"")>2500) then {systemChat ""you bought Humbee!""; [_this select 1, -2500] call YOU_fnc_account,; _spawnedvehicle = createVehicle[""rhsusf_m1078A1P2_B_D_fmtv_usarmy"",getMarkerPos""Car"",[], 0, ""NONE""]; clearWeaponCargoGlobal _spawnedvehicle; clearMagazineCargoGlobal _spawnedvehicle; clearItemCargoGlobal _spawnedvehicle; clearBackpackCargoGlobal _spawnedvehicle; } else {systemChat ""Not Enough Money""};"]; this addAction ["Buy MRAP", "if (((_this select 1) getVariable ""YOU_account"")>3500) then {systemChat ""you bought MRAP!""; [_this select 1, -3500] call YOU_fnc_account,; _spawnedvehicle = createVehicle[""rhsusf_M1230_M2_usarmy_d"",getMarkerPos""Mrap"",[], 0, ""NONE""]; clearWeaponCargoGlobal _spawnedvehicle; clearMagazineCargoGlobal _spawnedvehicle; clearItemCargoGlobal _spawnedvehicle; clearBackpackCargoGlobal _spawnedvehicle; } else {systemChat ""Not Enough Money""};"]; this addAction ["Buy Heli", "if (((_this select 1) getVariable ""YOU_account"")>3500) then {systemChat ""you bought Heli!""; [_this select 1, -3500] call YOU_fnc_account,; _spawnedvehicle = createVehicle[""RHS_MELB_AH6M"",getMarkerPos""Heli"",[], 0, ""NONE""]; clearWeaponCargoGlobal _spawnedvehicle; clearMagazineCargoGlobal _spawnedvehicle; clearItemCargoGlobal _spawnedvehicle; clearBackpackCargoGlobal _spawnedvehicle; } else {systemChat ""Not Enough Money""};"]; this setObjectTexture[0,"pic\car3.jpg"]; Share this post Link to post Share on other sites
Spriterfight 10 Posted October 4, 2020 1 minute ago, bong oh said: yup without error . I don't know about red dot in code that copy from here.. but actually work without error You can copy paste it then and do it with naother vehicle. Share this post Link to post Share on other sites