arma_max 13 Posted September 18, 2020 Hi, Is there a good tutorial out there that explains how to build a multi column listbox? I want to display the unit type in the first column and its cost in the 2nd column Unit | Cost ____________|_________ Rifleman | 100 Grenadier | 150 Marksman | 200 I am using the CT_LISTNBOX and lbAddRow but for some reason it is putting two entries next to each other in 1 row instead of below each other, see screenshot here: https://imgur.com/a/woZPgV6 class listboxUnitSelection: RscListNBox { idc = 1501; type = CT_LISTNBOX; onLBSelChanged = "[_this] execVM 'displayUnitDetails.sqf'"; x = 0.35 * safezoneW + safezoneX; y = 0.36 * safezoneH + safezoneY; w = 0.2749206 * safezoneW; h = 0.2 * safezoneH; columns[] = {0.3, 0.6}; colorDisabled[] = {1,1,1,0.3}; disableOverflow = true; idcLeft = -1; idcRight = -1; class ListScrollBar : ScrollBar //ListScrollBar is class name required for Arma 3 { color[] = {1,1,1,0.6}; colorActive[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.3}; thumb = "#(argb,8,8,3)color(1,1,1,1)"; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; border = "#(argb,8,8,3)color(1,1,1,1)"; shadow = 0; }; }; and here my lbAddRow { hint format ["_x: \n%1", _x]; //_ctrlUnitListBox lbAdd (_x select 1); _ctrlUnitListBox lnbAddRow [(_x select 1),"COL2"]; } forEach availableUnitsList; Share this post Link to post Share on other sites
gc8 981 Posted September 18, 2020 make sure CT_LISTNBOX is defined before you use it, that might be it, not sure... Share this post Link to post Share on other sites
gc8 981 Posted September 18, 2020 2 hours ago, arma_max said: Is there a good tutorial out there that explains how to build a multi column listbox? have you checked this page: https://community.bistudio.com/wiki/lnbAddRow Share this post Link to post Share on other sites
arma_max 13 Posted September 19, 2020 20 hours ago, gc8 said: make sure CT_LISTNBOX is defined before you use it, that might be it, not sure... Yep, I have this in my define.hpp class RscListNBox { access = 0; type = CT_LISTNBOX;// 102; style =ST_MULTI; w = 0.4; h = 0.4; font = "TahomaB"; sizeEx = 0.04; colorText[] = {0.8784, 0.8471, 0.651, 1}; colorBackground[] = {0, 0, 0, 1}; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; columns[] = {0.3, 0.6, 0.7}; color[] = {1, 1, 1, 1}; colorScrollbar[] = {0.95, 0.95, 0.95, 1}; colorSelect[] = {0.95, 0.95, 0.95, 1}; colorSelect2[] = {0.95, 0.95, 0.95, 1}; colorSelectBackground[] = {0, 0, 0, 1}; colorSelectBackground2[] = {0.8784, 0.8471, 0.651, 1}; drawSideArrows = 0; idcLeft = -1; idcRight = -1; maxHistoryDelay = 1; rowHeight = 0; soundSelect[] = {"", 0.1, 1}; period = 1; shadow = 2; class ScrollBar { arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; border = "#(argb,8,8,3)color(1,1,1,1)"; color[] = {1,1,1,0.6}; colorActive[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.3}; thumb = "#(argb,8,8,3)color(1,1,1,1)"; }; }; Share this post Link to post Share on other sites
arma_max 13 Posted September 19, 2020 20 hours ago, gc8 said: have you checked this page: https://community.bistudio.com/wiki/lnbAddRow Yes, I have checked that page but none of the examples looks even close to my problem 😕 Share this post Link to post Share on other sites
gc8 981 Posted September 19, 2020 3 hours ago, arma_max said: Yep, I have this in my define.hpp but you must also have "#define CT_LISTNBOX 102" somewhere Share this post Link to post Share on other sites
arma_max 13 Posted September 20, 2020 That is on top of my defines.hpp // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 #define CT_CHECKBOX 77 Does anyone here maybe have a working sample mission where I can take a look? Share this post Link to post Share on other sites
gc8 981 Posted September 20, 2020 so you have the #include "defines.hpp" before you are declaring the "class listboxUnitSelection: RscListNBox" ? Share this post Link to post Share on other sites
gc8 981 Posted September 20, 2020 ok , well if everything is in order description.ext then I don't know but "style =ST_MULTI;" is probably unnecessary Share this post Link to post Share on other sites
Larrow 2823 Posted September 21, 2020 On 9/18/2020 at 6:12 AM, arma_max said: for some reason it is putting two entries next to each other in 1 row instead of below each other, No idea, your definition of the LnB work perfectly fine for me. TEST_MISSION Share this post Link to post Share on other sites
arma_max 13 Posted September 21, 2020 Sorry about that, looks like I forgot to hit Send on my last reply: issue was on my end because I also ran an lbAdd in another script that was adding those values to the listbox and messed it up ... fixed that and now everything is working fine 🙂 Share this post Link to post Share on other sites