DIRE_S. WOLF 0 Posted September 17, 2020 (edited) Im setting up a shoot house. When a "hostage target" is shot, the trigger is activated that then plays an alarm sound. I cant find a way to get the trigger activated by being shot is my stumping point Edited September 17, 2020 by DIRE_S. WOLF Share this post Link to post Share on other sites
RCA3 586 Posted September 17, 2020 Is the "hostage target" a "person" or a target object? Is it a pop-up target? Share this post Link to post Share on other sites
DIRE_S. WOLF 0 Posted September 17, 2020 Yes, its one of the training popup targets Share this post Link to post Share on other sites
RCA3 586 Posted September 17, 2020 Try in the condition field of your trigger, remove the condition this and add: yourTargetName animationPhase "terc" == 1 2 Share this post Link to post Share on other sites
Harzach 2516 Posted September 17, 2020 Or maybe you could skip the trigger and just use an animChanged Event Handler on each target. 4 Share this post Link to post Share on other sites