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Storm On The Horizon - Tanoan Conflicts [GM] (formerly 80s Tanoa)

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https://steamcommunity.com/sharedfiles/filedetails/?id=2225145483

 

80s Tanoa is evolving... and shall henceforth be known as "Storm On The Horizon - Tanoan Conflicts"! 😅

 

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Fast forward to the 21st century: the Horizon Islands, now firmly NATO-aligned, are in turmoil once again. Having taken part in several peace-keeping missions in recent years, Horizon Islands Armed Forces have been equipped with new equipment and vehicles from allied nations such as the US, Israel and Germany. Once again however, their opponent is an internal one. Drug cartels and other criminal factions have rallied under the banner of "Syndikat" to threaten stability on the archipelago. As the conflict escalates, independant observers take note of increasing ruthlessness on both sides.

 

The new update tries to bring the concept of '80s Tanoa' to a modern/near-future/2010s-2030s setting. Main feature is a completely new Horizon Islands Armed Forces faction using a mix of assets from GM, vanilla and the APEX expansion.

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Update v1.1 is out:

 

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Changelog v1.1

Added:
- new uniforms for modern/near-future HIA based on french CEC in a tropical colorway (courtesy of @Threule)
- new HIA units that work in a 1990s setting (using M16A2s and MG3s), can be found under Horizon Islands Army (Modern)/"Men, '90"
- Fuchs joins modern HIA lineup as "Mongoose APC"
- added Wildcat/WY-55 Hellcat
- SPECTRA helmet with UN marking

Changed:
- '80s HIA Marines now use M16A1s with 20 round mags
- '80s HIA soldiers now wear their field cap more


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Released another small update which features an updated Tucan Oil Security Services faction that suits a modern/near-future setting. Note that this faction isn't necessarily supposed to be realistic or plausible, it's just a fun addition in parts inspired by Metal Gear Solid. 🙂

 

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Changelog v1.2

Added:
- new Tucan Oil Security Services faction suitable to a modern/near-future setting (available as Independent and OPFOR versions), featuring:
 - retextured flight suit, field cap, spectra helmet and XOF-inspired CVC helmet
 - vehicles: BRDM-2, Prowler, Unimog, Po-30 Orca

Fixed:
- modern HIA unimog overwriting the 80s versions
- nameSound fixed for Pilots


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Another mini-update is out on the workshop, redoing some of the 80s Gendarmerie stuff.

Changelog v1.3

Added:

- 80s Gendarmerie: reworked vehicle textures
- 80s Gendarmerie: K125 Motorcycle and Motorcycle Officer

Fixed:

- included missing pubkey

 

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Update 1.4 just released and with it come a quite a few additions and changes. The most important one: '80s HIA now uses the HK33 as their general service rifle. Original HK33 model, textures, and materials by toadie2k and krycek, thanks so much for open-sourcing this! 🙂 Also major kudos to the GM devs for continuing to push out awesome content updates, which are a great platform for mods.

 

Complete changelog:

Changelog v1.4

Added:
- '80s HIA: M109 self-propelled artillery (modern and '80s versions available)
- '80s HIA: introduced GM-ified HK33A2 as new service rifle. Original model, textures and materials by toadie2k and krycek (see "NIArms G3 Rifles": https://steamcommunity.com/sharedfiles/filedetails/?id=667375637, huge thanks for open-sourcing this!). Minor edits by me. The HK33 uses GM ammunitions and roughly behaves like a GM M16A1.
- '80s HIA: new ERDL uniforms for naval infantry
- '80s HIA: new retextured webbing (based on the GM 90s Bundeswehr one), intended as an approximation of an ALICE-like kit
- '80s HIA: new headgear options - boonies, beret and new retextured danish M52-helmet as a standin for a generic M1-type helmet
- '80s HIA: tractor version of the Ural truck for '80s HIA
- some additions to editor/zeus groups

Changes:
- '80s HIA: switched over SpecOps to use fictionalized lizard-pattern uniforms previously used by marines
- '80s HIA: vehicle inventories adjusted for use of HK33 service rifle
- '80s HIA: in an attempt to move away _slightly_ from eastern equipment, RGD-5 grenaded were switched out for generic vanilla M67-based grenades for now (vehicle inventories adjusted as well)
- RFHI: slight alterations on the uniform and webbing textures
- '80s HIA: changed most classnames for regular infantry, reflecting service rifle change. legacy classnames are still intact and inherit from the new ones, so existing missions shouldn't throw errors

Some impressions:

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Forgot to update this thread. 🙂 Another update is out fixing some errors and adding some stuff from the "new" GM update.
 

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Changelog:

- fixed broken hiddenSelections on Iltis and Type1200 (no more error message and missing interior)

- switched '80s HIA to GM HK33 as general service rifle (edited NIArms HK33 is still available via editor)

- switched '80s and '90s HIA to GM HK21 as LMG of choice instead of MG3 (still being used on the Unimog)

- switched '80s specops to suppressed Uzi instead of MP5

- switched '90s HIA to the SG550 as service rifle for some flavor

- switched '90s HIA to the "Type 18" vest. Previous vest is still being used on some units, indicating that they acquired body armor from whatever surplus they could find

- edited vehicle inventories accordingly

 

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Released the first part of the civilian-focused update (and fixed a mean bug), some impressions:

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Changelog:

 

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Changelog v1.5.1
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- fixed texture source inheritance on Mi2 and L-410 (before SotH Mi2s and L-410s overwrote the base classes texture sources')
- added missing M113 variants to modern and '80s HIA
- general overhaul of the civilian faction (Civilians (Tanoa, '80s)):
- added those vanilla civilians that don't look _completely_ out of place in an '80s settings
- added farmer
- added W123
- added Type 251 including a few custom Tanoan commercial liveries
- added locally assembled motorbike based on a german design (K125) in various colorways
- added L-410 Passenger and Saloon version using the existing blue livery
- removed civilian Tucan Oil faction and added the assets to the regular civilian faction
- changed a few displayNames here and there

 

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