Rosso777 22 Posted August 26, 2020 Running ChernarusRedux, and even with help from some pros, I can't seem to get Radiation working on my map. The symbol is there (in the mission.sqm), but no radiation effect. Here is what I have in my config, if anyone has any ideas. class ChernarusRedux: Altis { class FireFlies: FireFlies { enable = 0; }; class Anomalies: Anomalies { enable = 0; }; class Breathing: Breathing { enable = 0; }; class Snow: Snow { enable = 0; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{4579, 10220, 0}, 400, 500} }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; }; }; Share this post Link to post Share on other sites
chernaruski 338 Posted October 19, 2020 For starters change class ChernarusRedux: Altis to class ChernarusRedux if this doesn't work, we will need the full information off your server: server configs, rpt logs (server and client), mission config.cpp. Share this post Link to post Share on other sites
DutchPriide 3 Posted April 16, 2023 change marker type to. type="ExileContaminatedZone"; Share this post Link to post Share on other sites