Oddball-47 Ronin 28 Posted August 21, 2020 Silent Thunder: Part 1 (v3.14) A 47 Ronin Production Steam Workshop Link: Part 1: https://steamcommunity.com/sharedfiles/filedetails/?id=2207137151&searchtext=unsung Steam Workshop Link: Part 2: https://steamcommunity.com/sharedfiles/filedetails/?id=2242238919 Multiplayer Coop: recommended 4-6 players - 8 slots total Requirements: Apex DLC :http:// https://store.steampowered.com/app/395180/Arma_3_Apex/ Unsung Vietnam War: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 CBA_A3 :https://steamcommunity.com/sharedfiles/filedetails/?id=450814997 3den Enhanced:http:// https://steamcommunity.com/sharedfiles/filedetails/?id=623475643 Metis Nature:http:// https://steamcommunity.com/sharedfiles/filedetails/?id=1951690856 Task Force Radio: https://steamcommunity.com/sharedfiles/filedetails/?id=620019431 ARMSCor 3.5.4 :https://steamcommunity.com/sharedfiles/filedetails/?id=714598902 Eden Extended Objects:http:// https://steamcommunity.com/sharedfiles/filedetails/?id=882231372 Overview July, 1965, Rung Sat Province, Vietnam. You are part of a Military Assistance Command, Vietnam – Studies and Observations Group (MACV-SOG) team which has been tasked with locating the routes/trails which VC/NVA forces are using to bring down weapons and equipment from the North and which are being stockpiled in the Rung Sat Province of Vietnam, specifically, the Doung Island area. Mission features: (1) "The Real Bunc's" DynamicCamo Script; a work of pure genius and which works marvelously within the mission. Move about slowly and quietly, stayin' crouched and low, you'll be all puckered up when in the dense jungle, you spot a VC patrol mere yards from your position; oblivious to your presence. Wait 'til they move on, and continue your patrol. You can read about it here: https://forums.bohemia.net/forums/topic/223202-release-dynamiccamo-script/ A big thanks to The Real Bunc for his script and to "accuracythruvolume" who adapted it for use in multiplayer! (2) Progressive respawn points: As you progress along the map, a number of respawn points are generated. So, if you suffer an "uh oh" and get shot to hell and die, you'll have the option to respawn at one or more points on the map, dependent upon your progress. (3) A virtual arsenal located near "Captain Slaughter's CP" on Base Mike. Choose from a astounding amount of uniforms, gear, weapons of the Vietnam era. (4) Highly immersive soundtrack which lends itself well to the eerie movement through the waterways and jungle. (5) Over 200 sound effect triggers; some positional such as VC/NVA voices, birds squawking, flapping, monkeys hollerin'...well, you get the idea. Hearin' voices on your left? Maybe on the right? Oh dang, they're close! (6) Runnin' low on weapons/ammo? You'll probably come across some small enemy stashes if you do a good job of your recon patrol. If not, well, you can always strip some gear off any enemy you were forced to gun down. (5) On call artillery fire support, helicopter transport and helicopter supply drops. (7) Random enemy patrol script ensures replayability. The majority of patrols begin within and patrol in random fashion within designated "zones". They never begin at the same point, nor patrol in the "paths" each time you fire up the mission. (8) And, thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: You'll want to set your music and effects sliders to 50 percent (ideal for me). Of course if you want to tone it down or jack it up, that's entirely up to you. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. The basic Situation, Mission, and Execution briefs are contained in that. As well, there is a "Credits" section listing all the fine gentlemen whose tutorials I have watched, scripts I have used and to all of them, I give my sincere thanks. Issues I have come across: You and your team begin the mission in a "Huey" enroute to Base Mike. It's a rather "interesting ride". (I can say no more.) The other night, playing on our server, not everone in the group started in the chopper. We backed out of the server, restarted the mission and all worked well; all of us were in it fine. Basic thrust of the mission: It's a pure recon mission. Well...mainly. Your job is not to pile up dead NVA/VC bodies, but to patrol the designated area, attempting to locate paths/supply routes, evading patrols when able to and there's some flash traffic which comes in to Captain Slaughter's CP which once read, may add an additional bit of tension to your mission/plan. Have fun and feel free to holler if you run across any issues, or have a comment(s) or even a complaint. I'm quite open to continue working on it. Actually, this particular mission is "Part 1" of what will be a Two or Three Part "series". (Odd hollers to the projectionist: "Orville, run the credits now like a good lad!") My thanks to: Kronsky for his Urban Patrol Script:https://forums.bohemia.net/forums/topic/139280-urban-patrol-script/ ?tab=comments#comment-2262058<br/> Nemesis for his NRE Earplugs Script:https://www.armaholic.com/page.php?id=28896 Grumpy Old Man for his GOM Ambient AA script:http://www.armaholic.com/page.php?id=31927 Alias for his Ambient Light script:https://www.youtube.com/watch?v=g5oZjJo5wbc And for all the other fun and wonderful scripts he has worked up over the years. Gunter Severloh for his kind words to an editing dweeb and for what I call The _Encyclopedia_ of Scripting Guides And Tutorialshttps://forums.bohemia.net/forums/topic/229245-scripting-guides- tutorials-compilation-list/ Killzone Kid for all his helpful videos and tutorials on YouTube:https://www.youtube.com/user/killzonekidtv/videos And on his website:http://killzonekid.com/category/games/arma-3/ The Real Bunc for his DynamicCamo Script:https://forums.bohemia.net/forums/topic/223202-release-dynamiccamo -script/ Pickin' That Banjo for the ton of tutorials of his on YouTube:https://www.youtube.com/playlist?list=PL-rNisMp5bxHiyFWCAc 2x4ioM1lxHZtpl<br/> Kegety for his PBO/De-PBO tools:https://www.armaholic.com/page.php?id=411 And special thanks to Sergeant Dennenboom of 'Elite Warriors' for showing me how to incorporate progressive respawn points into a mission and how to end a mission properly. I was and remain extremely grateful for his time and assistance. Thanks also to my gaming buddies; Jamie, Russ, and Rosie for their moral support, insights, bug finding and most importantly, their friendship. And lastly, my thanks to the whole crew of the 'ArmA Unsung' Vietnam mod. They've really made some magic with it. Odd The 47 Ronin 1 Share this post Link to post Share on other sites
4-325Ranger 62 Posted August 28, 2020 Congrats on the new release Odd, and thanks for link, will be checking this out! 1 Share this post Link to post Share on other sites
Oddball-47 Ronin 28 Posted August 31, 2020 Hi Ranger, thanks man. I invested WAY too many hours into it with the editor and had to compromise a bit in a number of places due to Arma's AI becoming brain dead when it comes to water. But, I'm happy with the end product. I think it'll play out nicely in a group setting. Our first and only time playing it with five of us, Russ, an old Marine captain got shoved into the leader slot because the rest of us are slackers. He was too devious for me and wound up bypassing several enemy patrols I had laid out enroute to the first objective. I've addressed that with a few additional small patrols and have re-worded the mission briefings such that "Bridges/crossings will be used whenever possible as swimming across a river with 60 pounds of gear on one's back may result in drowning casualties." This allows me to "funnel" movements to a certain degree and should increase the "pucker factor" a bit. Have fun with it and holler if you come across any "uh ohs" or have any ideas on how to make it better. Best regards, Odd Share this post Link to post Share on other sites