Tyl3r99 41 Posted August 9, 2020 Quote version=1; blood=1; volumeCD=5; volumeFX=5; volumeSpeech=5; singleVoice=0; gamma=1; brightness=1; class DifficultyPresets { class CustomDifficulty { class Options { /* Simulation */ reducedDamage = 0; // Reduced damage /* Situational awareness */ fadeDistanceStart = 0; fadeDistanceSpan = 0; groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) tacticalPing = 1; // Tactical ping (0 = disable, 1 = enable) /* Personal awareness */ weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 0; // Stamina bar weaponCrosshair = 0; // Weapon crosshair visionAid = 0; // Vision aid /* View */ thirdPersonView = 1; // 3rd person view cameraShake = 1; // Camera shake /* Multiplayer */ scoreTable = 1; // Score table deathMessages = 1; // Killed by vonID = 1; // VoN ID /* Misc */ mapContent = 1; // Extended map content autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs. multipleSaves = 0; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; }; // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom). // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel. aiLevelPreset = 3; }; class CustomAILevel { skillAI = 1; precisionAI = 0.4; }; }; activeKeys[]= { "BIS_Operation_Wishbone.Altis_done", "BIS_Operation_Switchblade.Altis_done", "BIS_Blaze.Altis_done", "BIS_TFD_pt4.Stratis_done", "BIS_Hunted.Malden_done", "BIS_Malden_Sector_Control.Malden_done", "BIS_Operation_Taken.Stratis_done", "BIS_Operation_SideStep.Altis_done", "BIS_Operation_Phoenix.Altis_done", "BIS_Operation_Payback.Altis_done", "BIS_NukePrevention.Altis_done", "BIS_Hilton.Altis_done", "BIS_Thundermp.Tanoa_done", "BIS_WetWork.Malden_done", "BIS_oar.Altis_done", "BIS_Para.Altis_done", "BIS_Operation_Hydra.Altis_done", "BIS_AfterWar.Altis_done", "BIS_Tiger.Tanoa_done", "BIS_Jigsaw.lythium_done", "BIS_Nuke.lythium_done", "BIS_Anthracite.lythium_done", "BIS_Template3.lythium_done", "BIS_whitedust.isladuala3_done", "BIS_Thunder.isladuala3_done" }; This is my server arma3.profile. Whenever i join our server, the group indicators (the box) and the friendly tags (green name) still appear and I have no clue why? the server.cfg is set to use custom difficulty also. Anything else anyone can recommend? Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted August 9, 2020 You have them off in your profile there. Add the following to your server.cfg // Server Difficulty Override forcedDifficulty = "custom"; See more details here https://community.bistudio.com/wiki/server.cfg#Arma_3_-_Forced_difficulty Share this post Link to post Share on other sites