Mr. Will 2 Posted August 5, 2020 I have created a description.ext file that adds custom music. I tried adding custom sounds as well so I could play them over the music. The titles show up in the trigger effects options, but no sound is played when I press the play button in the trigger menu. How do I get these sounds to work? Here is my ext file: class CfgSounds { sounds[] = {01,02,03}; class 01 { name = "01"; sound[] = {"sound\fuck1.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 02 { name = "02"; sound[] = {"sound\fuck2.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 03 { name = "03"; sound[] = {"sound\firing.ogg", db+10, 1.0}; titles[] = {0,""}; }; }; class CfgMusic { sounds[] = {01,02,03,04,05,06,07,08,09,10,11}; class 01 { name = "01"; sound[] = {"music\IRA.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 02 { name = "02"; sound[] = {"music\quote.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 03 { name = "03"; sound[] = {"music\medley.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 04 { name = "04"; sound[] = {"music\10hours.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 05 { name = "05"; sound[] = {"music\dead.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 09 { name = "09"; sound[] = {"music\gmen.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 10 { name = "10"; sound[] = {"music\trench.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 11 { name = "11"; sound[] = {"music\trousers.ogg", db+10, 1.0}; titles[] = {0,""}; }; }; Share this post Link to post Share on other sites
stburr91 998 Posted August 5, 2020 Have you tried playsound "01"; Share this post Link to post Share on other sites
Mr. Will 2 Posted August 5, 2020 you are a gift to this earth oh stburr91. It works with that script. 1 Share this post Link to post Share on other sites
HaroldLancelot 0 Posted September 29, 2021 Completely free music selection for various devices. Update the list of safe and latest phone ringtones in 2021 at the website: sonneriefrance.com Share this post Link to post Share on other sites
lissajonees 0 Posted May 14 To troubleshoot, ensure file paths are correct, sound files are in the correct format, and sound settings are properly configured within the game engine. Share this post Link to post Share on other sites
laeahkora 0 Posted May 20 Ensure the file paths for your custom sounds are correct and check the .ogg file format. If issues persist, try using db+0 instead of db+10 to test volume settings. Share this post Link to post Share on other sites
arethacary 0 Posted May 21 Check the file paths and formats of your sound files. Verify sound files are in the correct directories. Ensure no typos in class names or array definitions. Test sound files independently to ensure they play. Share this post Link to post Share on other sites