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Mr. Will

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  1. I want a unit to be in the hands up animation until after the player walks by them and then to enter combat mode with the player. In eden editor I can set the hands up animation in attributes, but the unit reverts to combat upon seeing the player. I can disable ai reaction to keep them with hands up, but then they are stuck like that forever. How can I change the state when the player passes through a trigger? Thanks for the help 😃
  2. you are a gift to this earth oh stburr91. It works with that script.
  3. I have created a description.ext file that adds custom music. I tried adding custom sounds as well so I could play them over the music. The titles show up in the trigger effects options, but no sound is played when I press the play button in the trigger menu. How do I get these sounds to work? Here is my ext file: class CfgSounds { sounds[] = {01,02,03}; class 01 { name = "01"; sound[] = {"sound\fuck1.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 02 { name = "02"; sound[] = {"sound\fuck2.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 03 { name = "03"; sound[] = {"sound\firing.ogg", db+10, 1.0}; titles[] = {0,""}; }; }; class CfgMusic { sounds[] = {01,02,03,04,05,06,07,08,09,10,11}; class 01 { name = "01"; sound[] = {"music\IRA.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 02 { name = "02"; sound[] = {"music\quote.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 03 { name = "03"; sound[] = {"music\medley.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 04 { name = "04"; sound[] = {"music\10hours.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 05 { name = "05"; sound[] = {"music\dead.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 09 { name = "09"; sound[] = {"music\gmen.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 10 { name = "10"; sound[] = {"music\trench.ogg", db+10, 1.0}; titles[] = {0,""}; }; class 11 { name = "11"; sound[] = {"music\trousers.ogg", db+10, 1.0}; titles[] = {0,""}; }; };
  4. Mr. Will

    How to call losing outro?

    Thank you! Do you have resources on using modules for camera scenes? I'm just doing one long shot from a stationary invisible player right now.
  5. My intro and winning outro play automatically. I can set up a trigger for !player alive but I cannot find a tutorial for how to call the losing outro. Can anyone point me in the right direction?
  6. Mr. Will

    Intro phase eden question

    I have all my camera positions saved in splendid camera now. I cannot figure out how to force the intro to use them.
  7. Mr. Will

    Intro phase eden question

    Ok I was starting without a player character like a fool. Now I can do third person view. How does one switch to a camera or hide the player?
  8. I have my very first scenario all ready. I really enjoyed making it and think I have a new hobby! I cannot figure out how to properly use the intro phase in eden editor. I end up with what seems like an endless overhead shot whenever I export to single player. I tried placing some players and making a pre mission scene but i dont know how to tell arma where the camera should be or how to tell it to end. It just seems to wait infinitely after my guys are done moving. I tried an end game trigger but that did not work. Please help 😃
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