Doolittle 0 Posted January 24, 2003 I feel embarrassed asking this. It seems like such a simple thing. I've looked on OFPEC and can't seem to find anything. What I was wondering is, how do I place a helicopter on the map with a MOVE or whatever waypoint, and then set that waypoint so that it's Trigger Switched or something? Er, what I want is the helicopter to stay on the ground (with the pilots still inside) and then when I detect a player with a trigger, the helicopter will take off and MOVE to a set spot. I've tried stuff like Helicopter -> Hold -> Move where the Hold has a switch on it so that heli goes to Move when enemy found, but of course the heli takes off and then just hovers in the air at Hold. Yes, I know you can do a GET OUT, and then on the trigger switch activation do a GET IN and MOVE, but...I don't want to do that because what I'd like is to have a Helicopter on the ground, and have 3 different groups board it, then have the helicopter just sit there, then after some event it takes off and lands somewhere else and all 3 groups disembark and go off by themselves while the helicopter takes off and goes back to base. How would I do this?? Thank you! (Most of the stuff I read about has the helicopter already flying and landing to pick people up or some such, never just sitting on H and THEN taking off) Doolittle Share this post Link to post Share on other sites
Doolittle 0 Posted January 24, 2003 Found something...strange solution though. http://www.flashpoint1985.com/cgi-bin....70;st=0 Doolittle Share this post Link to post Share on other sites
Bart.Jan 0 Posted January 24, 2003 Use : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> heli setBehaviour "careless";heli lockWP true;heli land "land" <span id='postcolor'> But you must have move wp near landing H and you must acticvate the code before heli reach that move wp. To make heli continue its wps execute : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> heli setBehaviour "aware";heli lockWP false <span id='postcolor'> Share this post Link to post Share on other sites
Mujahedeen 0 Posted January 25, 2003 The way I do this is to have the chopper start with no fuel, and then in the trigger's activation field put: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">choppername setfuel 1<span id='postcolor'> choppername is ofcourse the name of your heli! Â that should work... Share this post Link to post Share on other sites
Harnu 0 Posted January 25, 2003 Set chopper fuel to 0 Trigger Activation : anybody Activate: once Condition: Whatever condition you want for when the chopper will take off Onactivation: choppername setfuel 1 Place in a remote corner of your map to avoid accidental activation. Share this post Link to post Share on other sites
Doolittle 0 Posted January 25, 2003 Yes, I am using the setFuel approach and that works quite nicely. I had forgotten about the lockWP command, but I won't need it here. Thanks for the help guys! Doolittle Share this post Link to post Share on other sites