LoOni3r 6 Posted July 3, 2020 hi, for night vision on ultrawide screen i would like to clone the pilot helmet and give another texture: class H_PilotHelmetFighter_B; class a_SpezialHelmet_H_HelmetB_test : H_PilotHelmetFighter_B { author = "LoOni3r"; displayName = "A Spezial Helmet TEST"; picture="headgear\media\test.paa"; hiddenSelectionsTextures[]={"headgear\media\test.paa"}; hiddenSelections[] = {"camo"}; }; now i still have the old texture in it, how can i remove it? many thanks for your help Share this post Link to post Share on other sites
Rich_R 1087 Posted July 3, 2020 Here's a config I recently used for a custom helmet class faaa_urban_za: faaa_general_03 { scope = 2; scopeCurator = 2; scopeArsenal = 2; weaponPoolAvailable = 1; picture = "\1AAEquip\data\ui\h_ur_cover_ca.paa"; displayName = "1AA Urban Zero Alpha"; hiddenSelectionsTextures[] = {"\1AAEquip\data\h_urb_01_co.paa","\rhsusf\addons\rhsusf_infantry2\gear\head\opscore\data\comtac_fg_co.paa","\1AAEquip\data\h_nsw_urza_co.paa","","","\rhsusf\addons\rhsusf_infantry\gear\head\data\rhs_helmet_ach_acc_co.paa"}; ace_hearing_protection = 0.8; ace_hearing_lowerVolume = 0.6; }; Ignoring the top line (I changed a bunch of stuff to build a helmet platform for a bunch of additional textures) I would check the following; Make sure the path name is correct put a \ in front of your texture path name I don't think it matters, but put the hidden selection definition line before the texture itself 🙂 Good luck! Share this post Link to post Share on other sites
LoOni3r 6 Posted July 4, 2020 nope, both helmets are displayed. Share this post Link to post Share on other sites
Rich_R 1087 Posted July 7, 2020 Maybe try designating the model to be used? Here is the original config for H_PilotHelmetFighter_B and while it draws some attributes from H_HelmetB, the model is designated. class H_PilotHelmetFighter_B: H_HelmetB { author = "Bohemia Interactive"; _generalMacro = "H_PilotHelmetFighter_B"; displayName = "Pilot Helmet [NATO]"; picture = "\A3\characters_f\Data\UI\icon_H_PilotHelmetFighter_B_CA.paa"; model = "A3\Characters_F\Common\headgear_helmet_pilot"; hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Data\pilot_helmet_nato_co.paa"}; descriptionShort = "Armor Level III"; Share this post Link to post Share on other sites