prototype1479 63 Posted June 28, 2020 Is there a way to detect forests with mods with nearestBuilding or nearestObject command and use buildingPos to get their path positions? And I'm not talking the old way where you have to use "getPos forest select 2" to detect them, so is there a new way? Share this post Link to post Share on other sites
faguss 65 Posted July 1, 2020 I had a look at the available scripts... overForest by Raptosaurus overForest 1.01 by Raptosaurus forestDetection by Rellikki EXT_fnc_inForest by Kenoxite f_in_forest by SoldierEPilot ...and they all measure altitude. You could always use typeOf in [] Share this post Link to post Share on other sites
prototype1479 63 Posted July 3, 2020 Maybe we can do smth in config to detect them? Share this post Link to post Share on other sites