bhcluster 15 Posted June 18, 2020 Hi All, I am work on small project and have a problem with finding out how to add flight instruments to the cockpit, I was able to get the moving parts such as wheels, rudder, aileron, flaps, canopy, etc going however when it comes to flight instruments I am not able to make progress. What I have been using so far as a reference is the Arma 3 Samples (plane) and what I could find here on the forum but as you can see my luck has run out. So if anybody has any tutorials, tips, please let me know, any help is greatly appreciated. In case you're interested what it looks like so far. Spoiler Share this post Link to post Share on other sites
x3kj 1247 Posted June 25, 2020 On 6/19/2020 at 12:39 AM, bhcluster said: when it comes to flight instruments I am not able to make progress. What I have been using so far as a reference is the Arma 3 Samples (plane) and what I could find here on the forum but as you can see my luck has run out. you dont find anything because animating cockpit instruments is exactly the same as animating flaps or rudder. You simply define the animation in model.cfg (e.g. a rotation), give it an axis in the model via memory point (e.g. the center of a dial), and assign a selection in view pilot LOD (e.g. the indicator on a dial). Then you select an appropriate animation source that drives the animation, and done. 1 Share this post Link to post Share on other sites
bhcluster 15 Posted July 31, 2020 On 6/25/2020 at 6:49 PM, x3kj said: you dont find anything because animating cockpit instruments is exactly the same as animating flaps or rudder. You simply define the animation in model.cfg (e.g. a rotation), give it an axis in the model via memory point (e.g. the center of a dial), and assign a selection in view pilot LOD (e.g. the indicator on a dial). Then you select an appropriate animation source that drives the animation, and done. Thanks for the info it really helped, what I didn't get was that I need to create my own selection and axis for particular instrument, for what ever reason I thought that the instruments were pre-made and could be called up like proxy.. That was it, so here is the image of what I did just in case it might help. The image at the back is just that the image. Share this post Link to post Share on other sites