TBowen 0 Posted May 24, 2020 class CfgWeapons { class UK3CB_BAF_L85A3; class 51X_A3_SFFH_LLM_LDS_GRIP: UK3CB_BAF_L85A3 { scope = 2; class LinkedItems { class LinkedItemsOptic { slot = "CowsSlot"; item = "RKSL_optic_LDS"; }; class LinkedItemAcc { slot = "PointerSlot"; item = "UK3CB_BAF_LLM_IR_Tan"; }; class LinkedItemsMuzzle { slot = "MuzzleSlot"; item = "UK3CB_BAF_SFFH"; }; class LinkedItemsUnder { slot = "UnderBarrelSlot"; item = "UK3CB_underbarrel_acc_grippod"; }; }; }; }; is what i'm using but the unit spawns in with a L85A3 without attachments. private _config = configFile >> "CfgWeapons" >> "51X_A3_SFFH_LLM_LDS_GRIP"; private _atachments = "true" configClasses (_config >> "LinkedItems") apply { getText (_x >> "item") }; player addWeapon configName _config; { player addPrimaryWeaponItem _x } forEach _atachments; when i do that it gives me an L85A3 with all the correct attachments. Any ideas as to why this is not working? Share this post Link to post Share on other sites
DreamRebel 73 Posted September 2, 2020 Not really sure, but had some problems with my config as well lately. Are you using CUP weapons by chance? Share this post Link to post Share on other sites
Jackal326 1182 Posted September 2, 2020 Try adding baseweapon="UK3CB_BAF_L85A3"; to the 51X_A3_SFFH_LLM_LDS_GRIP class define. Share this post Link to post Share on other sites