CupidMoon 0 Posted January 22, 2003 I create a bridge with o2 light but have some problems... it is walkable for only man units, but vehicles can not pass. "car" class units never step on bridge, but "ammor" class units can drive on it, but bouncing....( in version 1.46) AND everything is OK for registance (1.90).... is it possible for ver 1.46? Â can vehicles pass through bridge? Share this post Link to post Share on other sites
dm 9 Posted January 22, 2003 the roadway lod, which allows bridges to function properly is only available in 1.75+ for this reason it will not work in 1.46, there is no solution, stick to using 1.90... Share this post Link to post Share on other sites
philcommando 0 Posted January 22, 2003 yes, it can be done for ofp even ver 1.3. You need to raise the geometry created in the Roadway LOD, at least about quarter square and vehicles will have no problem....at least if the bridge is less than 64m. Share this post Link to post Share on other sites
Guest BratZ Posted January 22, 2003 Its been a while but ya,thought something about no roadway in earlier versions? But anyways you said AI won't drive on it and such...did you make a LOD for paths? So the AI will use it? Share this post Link to post Share on other sites
dm 9 Posted January 22, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (philcommando @ Jan. 22 2003,14:19)</td></tr><tr><td id="QUOTE">yes, it can be done for ofp even ver 1.3. You need to raise the geometry created in the Roadway LOD, at least about quarter square and vehicles will have no problem....at least if the bridge is less than 64m.<span id='postcolor'> this will work, but it is no substitue to the road-way lod... it will give varied results, and cars and tanks will still have the bouncing problem.... Share this post Link to post Share on other sites
CupidMoon 0 Posted January 24, 2003 thanks all of you...... Share this post Link to post Share on other sites