Jump to content

CupidMoon

Member
  • Content Count

    11
  • Joined

  • Last visited

    Never
  • Medals

Community Reputation

0 Neutral

About CupidMoon

  • Rank
    Private First Class
  1. CupidMoon

    Road tool released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BergHoff @ Feb. 17 2003,03:54)</td></tr><tr><td id="QUOTE">Well it is an ALPHA!! Â Â <span id='postcolor'> I'm sorry to hear that. there be an error while finding object list offset, MAKE SURE THAT: 1.your wrp file is compatible wit wrpedit.(OPRW format) 2.wrp file has no blank model list (use remove unused in wrpedit) try again, and if you still have problem. could you send your wrp file? I'm sure that, It will used only for debuging my tool.
  2. CupidMoon

    Road tool released!

    Black dog, I uploaded zip file ur ftp. and link are modified.
  3. CupidMoon

    Road tool released!

    I finished alpha version of road tool.... You can get files here BACKUP your WRP File before use. RoadTool.zip
  4. I currently making enhanced wrputil stuff.... I named it wrputilex.... It can foresting forest..... and....plant trees or any other object.. in randome position... it's similiar to "wrputil". but one more, u MUST interested.. THE ROAD MAKING.....!!! But, it's not finished yet. I don't know how I get object list offset in wrpfile... currently, I find offset manually. So If you know how can find the offset, please tell me... Once, I find the way to get THE OFFSET, I can release this tool.... your help will be appreciated...
  5. CupidMoon

    How to make ai pass througe bridge>>

    I added a property for resolution lod "class=road" and add memory lod, having 4 vertices.. each selection is named "LB, LE, PB, PE" it makes the bridge show as a road in the map, and AI unit follows the bridge, but.... under the brdige....not on the bridge.. I think, i almost reached a goal....
  6. CupidMoon

    Meet the lod family

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Dec. 07 2002,04:56)</td></tr><tr><td id="QUOTE">Where's the LOD for custom crosshairs hidden, eg, for rifle scopes?<span id='postcolor'> It's view geo. lod, I think
  7. CupidMoon

    How to make ai pass througe bridge>>

    As you see, the bridge has almost 1Km span length with several pieces. can I cover with just ONE plane of path load? althogh this, just PUTTiNG paths lod make AI path through that bridge? If I put an unit this side, and make a way point that side....... Do the AI walk through the bridge? For the bridge in nogova, that works perfectly...... I want to do that........ and is there any specified selection names? when I show a tutorial 'how to make a building' there are some specified selections... in1, pos1.... pos[n]... could u tell me what they are? for more, the bridge, in nogova, is showed as a road in the map. How can I do this, just make a icon like a road? or what? your help will be appreciated
  8. Finally, I made a bridge for my own Island.... here is some screenshots.... .... but I still need help... I want AI pass through this bridge.... like the bridge in nogova .. How can i do it?
  9. CupidMoon

    Autocenter = true? false?

    I could finish my bridge modelling... ... I had a problem with road lod, but it's good for registance, as all of you said. so I decide to make thie bridge for registance only.... btw, I got a new problem. My bridge has 1km span, so I did made it 27 blocks. and each pieces are not centered....(it means 1'th block is shifted almost 500m from center) In mission editor, placing whole pieces in very same position, makes a perfect bridge... but in wrpedit, it works very diferently.... wrpedit centers my models, i think.... If I put all pieces in a same position, the result is same, all pieces are gathered in one position.... How can I keep my models coordinates in wrpedit
  10. CupidMoon

    Can vehicle pass through bridge? (ver 1.46)

    thanks all of you......
  11. I create a bridge with o2 light but have some problems... it is walkable for only man units, but vehicles can not pass. "car" class units never step on bridge, but "ammor" class units can drive on it, but bouncing....( in version 1.46) AND everything is OK for registance (1.90).... is it possible for ver 1.46? Â can vehicles pass through bridge?
×