Devastator_cm 434 Posted May 11, 2020 Hi All, I am looking for a config based solution to let the soldiers get in/out from vehicles only after necessary door animations are played. Is there any solution for this without scripts? At the moment I see only RHS has such functionality but I do not see (or overlook) any EH which they use. So it is kind of mystery how that animations are working with in synch to the actions 🙂 Thanks in advance Share this post Link to post Share on other sites
reyhard 2082 Posted May 11, 2020 There are 2 things that involve that: * animations using "door" source in AnimationSource array * driverDoor, CargoDoor[] and gunnerDoor (defined in turret) you can check how its working by taking a peek at RDS source files 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted May 11, 2020 I downloaded rds_a2port_civ and rds_a2port_cman folders but doing a search inside the files under those two folders for keywords driverDoor, CargoDoor[] and gunnerDoor returns nothing 😞 Share this post Link to post Share on other sites
reyhard 2082 Posted May 12, 2020 13 hours ago, Devastator_cm said: I downloaded rds_a2port_civ and rds_a2port_cman folders but doing a search inside the files under those two folders for keywords driverDoor, CargoDoor[] and gunnerDoor returns nothing 😞 Downloaded it second ago and I got multiple results so double check for typos or use some good text editor for searching (sublime,notepad++) Share this post Link to post Share on other sites
Devastator_cm 434 Posted May 12, 2020 that is totally weird... Maybe windows did not index the folder while I was searching. Now I got the hits for those keywords as well 🙂 Share this post Link to post Share on other sites
Devastator_cm 434 Posted May 13, 2020 aaaand it works 🙂 Awesome! Thank you for the hint Reyhard 🙂 Share this post Link to post Share on other sites
Devastator_cm 434 Posted May 14, 2020 Works but getting a weird animation at the start. Soldier jumps up and then comes to initial position where it uses normal animation to get it. It is happening by each doors of the vehicle. Did I miss something in config setups? 😕 Share this post Link to post Share on other sites
reyhard 2082 Posted May 15, 2020 On 5/14/2020 at 8:24 PM, Devastator_cm said: Soldier jumps up and then comes to you have wrongly positioned get in memory points, they should be at surface level 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted June 3, 2020 last question, is there a way to keep the doors open after get in? Especially by cargo doors of MRAPs, it takes time every time to play the animation when 10 player is trying to get in as door is closing every single time even though it is manually opened Share this post Link to post Share on other sites
reyhard 2082 Posted June 3, 2020 7 minutes ago, Devastator_cm said: last question, is there a way to keep the doors open after get in? Especially by cargo doors of MRAPs, it takes time every time to play the animation when 10 player is trying to get in as door is closing every single time even though it is manually opened only via script. You can animate back door via animateDoor & get in & out EH. There should be some information about that on forums Share this post Link to post Share on other sites