Antman2o1o 3 Posted April 21, 2020 Hello Bohemia Community. I found this post on reddit and was wondering if the code shown below would raise the sea level of a map like Stratis. I wanted to try this for myself but I was not sure of where to place the code below....My goal would be to flood parts of Stratis map by script. Would the code go in the init file? Any help pointing me in the right direction would be highly appreciated. If you want to try it out, here is the code from the post below class CfgPatches{ `class BONESCRAP_Tides{` `author="BonesCrap";` `name="Arma 3 - Tides";` `url="`[`http://www.arma3.com`](http://www.arma3.com)`";` `requiredAddons[]=` `{` `"A3_Data_F",` `"A3_Map_Data",` `"A3_Map_Altis",` `"A3_Map_Stratis",` `"A3_Map_Tanoabuka",` `"A3_Map_Malden"` `};` `requiredVersion=0.1;` `units[]={};` `weapons[]={};` `};` }; class CfgWorlds { `class DefaultWorld {};` `class CAWorld: DefaultWorld {};` `class Stratis: CAWorld {` `class Sea {` `MaxTide=200;` `};` `};` `class Altis: CAWorld {` `class Sea {` `MaxTide=200;` `};` `};` `class Tanoa: CAWorld {` `class Sea {` `MaxTide=5;` `};` `};` `class Malden: CAWorld {` `class Sea {` `MaxTide=-200;` `};` `};` Ant Share this post Link to post Share on other sites
RCA3 593 Posted April 22, 2020 Hi, Your code would have to be passed to an addon, wouldn't work through scripting. Addons have been made that allow changing tides though. Here's one: http://www.armaholic.com/page.php?id=32717 1 Share this post Link to post Share on other sites