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Spriterfight

[HELPattachTo

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I want to put a wallet on a plane s wing and i tried this attachTo [plane1] but the wallet isnt on the wings what can i do to define where i want to attach an object

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attachTo

 

One option would be to specify an offset. This is part of attachTo's basic functionality.

 

Another option would be to place it exactly where you want it in the editor then add this to its init field:

[this, plane1] call BIS_fnc_attachToRelative;


 

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