Luft08 27 Posted April 13, 2020 I know that allowing the writing to a file in a game can be an incredibly dangerous security risk but what is the best way to capture debug information? A mission I am working on is quite far along and is really fun to play when all goes well but there are times when anomalous behavior pops up and without debug information I can't really track down the reason. Thanks. Share this post Link to post Share on other sites
target_practice 163 Posted April 13, 2020 Use diag_log in your scripts. 1 1 Share this post Link to post Share on other sites