docdango 1 Posted April 7, 2020 Hi, I'm a new developer and I'm trying to make a custom UAV that has two cameras: a pilot view and a 'bomb bay door' style view looking down at the ground. I've been at this for a while, and I can't seem to find a good explanation for how turrets work on the forums or on YouTube. Does anyone have any resources that might help? Share this post Link to post Share on other sites
56Curious 23 Posted April 14, 2020 If you can't find much on a UAV turret, maybe look for other turrets as an example and apply the knowledge/logic to your problem. Maybe look how BI do their UAVs and see if you can work it out. Feel free to share any info you have if you learn something new the community hasn't covered! Share this post Link to post Share on other sites
14ps081 2 Posted April 22, 2020 you can attach 2 darter. is the simple way Share this post Link to post Share on other sites
mankyle 410 Posted April 22, 2020 I'm going to try to explain In Object editor you have to create a couple memory points just pressing Ins If you follow BIS standard settings for UAV you must use these names but in reality you can name them as you wish as long as you use the same names in Object Editor and the config.cpp file of the UAV. The problema lies in that if you don't use some standard names you Will not be able to fully use the UAV console. For the pilot locate in the model the point where the camera lies and create one point called pip_pilot_pos Then create another one like 0,1-0.2 meters towards the front part of the model and name it pip_pilot_dir The first one sets the position from where we "see". The second one sets the orientation towards we are looking at. Then locate the position where the bombing sight lies in the mode and repeat. Create another point and name it PiP0_pos Create another one and put it below the previous one (same X and Z coordinates but 0.1 or 0.2 meters less in the Y coordinates) and name it PiP0_dir We are almost finished. In the Config CPP, for a UAV that Works with the UAV console we must follow some standard procedures. The point names I have used follow those guidelines. In the config Cpp we have to add these lines: isUav=1; uavCameraDriverPos="pip_pilot_pos"; uavCameraDriverDir="pip_pilot_dir"; uavCameraGunnerPos="PiP0_pos"; uavCameraGunnerDir="PiP0_dir"; You can add more features like PIP etc... but this is the most basic setup for what you want 1 1 Share this post Link to post Share on other sites