InsaneJaxx 0 Posted April 5, 2020 Hey guys. I recently started doing some building modeling for Arma 3 as a hobby and I want to make some custom buildings. The way I am doing this is making a 3D model in 3DS Max. Then opening with Arma 3 tools Object Editor, without changing anything in there I am saving it and packing it into a PBO with Addon builder and then putting it into a mod folder to test it in game. So I have everything working fine. I can get my model in game and I can see it and all. There are 2 major problems I have. The first one is that I can walk through the walls of my building that I made in 3DS Max. Not sure why but I want them to be solid of course. The second problem is that the texture that I put on the objects in 3DS does not go with the object through Object Builder and then into game. It is just a plain white color. I want to know how to keep the textures on it and how to make the walls solid and not able to be passed through. Thank you Share this post Link to post Share on other sites
Yano 18 Posted April 14, 2020 Walls need to be modeled in Geo LOD as simple is possible, then go to „Structure“ -> „Topology“ -> „Find Components“. White wall might be a missing texture or wrong path to texture. look into House model Sample: https://store.steampowered.com/app/390500/Arma_3_Samples/ and watch some tutorials: https://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial#Step_Seven:_The_LODs Share this post Link to post Share on other sites
.kju 3245 Posted April 14, 2020 also useful https://community.bistudio.com/wiki/LOD Share this post Link to post Share on other sites