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Hello, I run a Arma 3 server and for the last few weeks we have been getting this error:

 

 
 
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NetServer: trying to send a too large non-guaranteed message (len=1348/1369) to steam ID
Message not sent - error 0, message ID = ffffffff, to steam ID (players name)

 

This error repeats for every player connected in the server, some days it does the error some days it does not. 

 

We are using TADST, I have screenshotted our "performance" settings, aswell as the internet speeds. 

 

https://gyazo.com/bf053fbc746f919a27b921d40fb9983b < settings

https://gyazo.com/0c7f6720c95839e2d740a117fe48f229 < speedtest

 

 

 

 

 

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How many players do you host? 


I would leave MinBandwidth to its default setting and increase MaxMsgSend only for +30 players. Leaving it default might be actually better. Try increasing MinErrorToSend to 0.008 and MinErrorToSendNear to 0.08
Also make sure you give arma3server.exe process high CPU priority (not real time, as this may cause issues) and 

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On 4/12/2020 at 5:37 AM, RavenF18 said:

How many players do you host? 


I would leave MinBandwidth to its default setting and increase MaxMsgSend only for +30 players. Leaving it default might be actually better. Try increasing MinErrorToSend to 0.008 and MinErrorToSendNear to 0.08
Also make sure you give arma3server.exe process high CPU priority (not real time, as this may cause issues) and 

 

 

Sorry for the delayed reply, generally we have between 15-24 players connected. We noticed a lot of our desync issues in general resolved with min bandwidth to pull, What number should I change maxmsgsend to?

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On 4/4/2020 at 9:15 PM, W. Diaz said:

NetServer: trying to send a too large non-guaranteed message (len=1348/1369) to steam ID

https://community.bistudio.com/wiki/basic.cfg#Networking_Tuning_Options

set maxPacketSize to 1430

 

On 4/12/2020 at 12:37 PM, RavenF18 said:

I would leave MinBandwidth to its default setting

No, thats the most important networking setting, you should definitely set that to the available bandwidth of your server (upload bandwidth).

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16 hours ago, Dedmen said:

https://community.bistudio.com/wiki/basic.cfg#Networking_Tuning_Options

set maxPacketSize to 1430

 

No, thats the most important networking setting, you should definitely set that to the available bandwidth of your server (upload bandwidth).

 

I have got those settings setup, Thanks much! I'll test them out tomorrow during our unit event and we'll see how it goes! Thanks much again! 

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