W. Diaz 3 Posted April 4, 2020 Hello, I run a Arma 3 server and for the last few weeks we have been getting this error: 0 Advanced issue found ▲ 1 Quote NetServer: trying to send a too large non-guaranteed message (len=1348/1369) to steam ID Message not sent - error 0, message ID = ffffffff, to steam ID (players name) This error repeats for every player connected in the server, some days it does the error some days it does not. We are using TADST, I have screenshotted our "performance" settings, aswell as the internet speeds. https://gyazo.com/bf053fbc746f919a27b921d40fb9983b < settings https://gyazo.com/0c7f6720c95839e2d740a117fe48f229 < speedtest Share this post Link to post Share on other sites
RavenF18 2 Posted April 12, 2020 How many players do you host? I would leave MinBandwidth to its default setting and increase MaxMsgSend only for +30 players. Leaving it default might be actually better. Try increasing MinErrorToSend to 0.008 and MinErrorToSendNear to 0.08 Also make sure you give arma3server.exe process high CPU priority (not real time, as this may cause issues) and Share this post Link to post Share on other sites
W. Diaz 3 Posted April 23, 2020 On 4/12/2020 at 5:37 AM, RavenF18 said: How many players do you host? I would leave MinBandwidth to its default setting and increase MaxMsgSend only for +30 players. Leaving it default might be actually better. Try increasing MinErrorToSend to 0.008 and MinErrorToSendNear to 0.08 Also make sure you give arma3server.exe process high CPU priority (not real time, as this may cause issues) and Sorry for the delayed reply, generally we have between 15-24 players connected. We noticed a lot of our desync issues in general resolved with min bandwidth to pull, What number should I change maxmsgsend to? Share this post Link to post Share on other sites
Dedmen 2714 Posted April 24, 2020 On 4/4/2020 at 9:15 PM, W. Diaz said: NetServer: trying to send a too large non-guaranteed message (len=1348/1369) to steam ID https://community.bistudio.com/wiki/basic.cfg#Networking_Tuning_Options set maxPacketSize to 1430 On 4/12/2020 at 12:37 PM, RavenF18 said: I would leave MinBandwidth to its default setting No, thats the most important networking setting, you should definitely set that to the available bandwidth of your server (upload bandwidth). Share this post Link to post Share on other sites
W. Diaz 3 Posted April 25, 2020 16 hours ago, Dedmen said: https://community.bistudio.com/wiki/basic.cfg#Networking_Tuning_Options set maxPacketSize to 1430 No, thats the most important networking setting, you should definitely set that to the available bandwidth of your server (upload bandwidth). I have got those settings setup, Thanks much! I'll test them out tomorrow during our unit event and we'll see how it goes! Thanks much again! Share this post Link to post Share on other sites