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swiso

attaching expl.charges to boats

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Hello,

I was resuming an old mission that I abandoned some time ago, because of the difficulty of finding a mod that allowed a diver to attach explosive charges to patrol boats moored in a port.

Tried that last week, and it look that without loading any mod, this is now possible...

Can anyone confirm this ?

Thanks

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Remember used this script from Malak when Arma3 still in Alpha. Creating a "sabotage.sqf" with:

 

/////////////////////////////////////////////////
/////////////////////////////////////////////////
/////                                      /////
/////                                      /////
/////         Sabotage script              /////
/////               By                     /////
/////                                      /////
/////              MALAK                   /////
/////                                      /////
/////  thanks to Keine                     /////
/////////////////////////////////////////////////
/////////////////////////////////////////////////
_object = _this select 0;
player playMove "advepercmstpsnonwrfldnon_putdown";

sleep 15;
_timeleft = 600;

while {true} do {

// 10 minutes counter
hintsilent format ["Charge Explode in :%1", [((_timeleft)/60)+.01,"HH:MM"] call bis_fnc_timetostring];

if (_timeleft < 1) exitWith{};
  _timeleft = _timeleft -1;
sleep 1;


};
"M_Mo_82mm_AT" createvehicle getpos _object;
{_x setdamage 1} foreach crew _object + [_object];

 

 

And in the init of the boat write this:

this addAction ["Put a charge","sabotage.sqf"];

 

But the script only create a fake explosive, not use the charges of the inventary.

 

 

 

 

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@swiso This mission script should suit your needs. The explosives sometimes float a few inches from the boat, but it works:
 

 

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