swiso 2 Posted March 30, 2020 Hello, I was resuming an old mission that I abandoned some time ago, because of the difficulty of finding a mod that allowed a diver to attach explosive charges to patrol boats moored in a port. Tried that last week, and it look that without loading any mod, this is now possible... Can anyone confirm this ? Thanks Share this post Link to post Share on other sites
josueps 2 Posted April 7, 2020 Remember used this script from Malak when Arma3 still in Alpha. Creating a "sabotage.sqf" with: ///////////////////////////////////////////////// ///////////////////////////////////////////////// ///// ///// ///// ///// ///// Sabotage script ///// ///// By ///// ///// ///// ///// MALAK ///// ///// ///// ///// thanks to Keine ///// ///////////////////////////////////////////////// ///////////////////////////////////////////////// _object = _this select 0; player playMove "advepercmstpsnonwrfldnon_putdown"; sleep 15; _timeleft = 600; while {true} do { // 10 minutes counter hintsilent format ["Charge Explode in :%1", [((_timeleft)/60)+.01,"HH:MM"] call bis_fnc_timetostring]; if (_timeleft < 1) exitWith{}; _timeleft = _timeleft -1; sleep 1; }; "M_Mo_82mm_AT" createvehicle getpos _object; {_x setdamage 1} foreach crew _object + [_object]; And in the init of the boat write this: this addAction ["Put a charge","sabotage.sqf"]; But the script only create a fake explosive, not use the charges of the inventary. Share this post Link to post Share on other sites
Melody_Mike 130 Posted April 10, 2020 @swiso This mission script should suit your needs. The explosives sometimes float a few inches from the boat, but it works: Share this post Link to post Share on other sites
Melody_Mike 130 Posted April 10, 2020 Otherwise the ACE3 mod give a robust solution, (of course). Share this post Link to post Share on other sites