Devastator_cm 434 Posted March 22, 2020 Hi Guys, does anybody have any script to calculate the limitsArrayBottom and limitsArrayTop for FFV cases? What is the best method to find the view area for a vehicle where there is ffv ? Share this post Link to post Share on other sites
reyhard 2082 Posted March 25, 2020 Your best bet would be using Diagnostic Exe which can be obtained by opting in to Arma 3 Devbranch. Here is more info about command which you could use with that special exe https://community.bistudio.com/wiki/diag_recordTurretLimits 2 Share this post Link to post Share on other sites
Devastator_cm 434 Posted March 25, 2020 Thanks for the hint Reyhard! 🙂 Share this post Link to post Share on other sites
Devastator_cm 434 Posted March 26, 2020 I tried to make a script which also helps to guess the angles without moving to devbranch. It will not give most likely the best results like vanilla tool but still helps. Needs CBA3 g_stop = false; [] spawn { while {!g_stop} do { _array = player weaponDirection currentWeapon player; _dir_degrees = (_array select 0) atan2 (_array select 1); _dir_degrees2 = ([player, currentWeapon player] call CBA_fnc_viewDir) select 1; hint format ["%1 | %2", -1*_dir_degrees, _dir_degrees2]; sleep 0.01; }; } 1 Share this post Link to post Share on other sites