orlagno 0 Posted March 6, 2020 I'm about to start modeling for arma3, and ther is a question I didn't find any clear answer for that. For example let's think we have a cylinder and all faces normals are toward inside, now if we wana fill the middle of cylinder with a circle facing toward where we looking inside. Now the question is if it doesn't matter how it look from outside cylinder ( assuming we are inside or we don't care about outside ) what's the better option ? 1. Fill the middle of cylinder with a circle ( made of some polygons and exactly fitting its outside edges to the cylinder inner faces ). 2. Fill the middle of cylinder with a plate ( 4 vertex) that is bigger than cylinder and cutting it with 90 degrees. Both ways when we looking inside cylinder it's a circle at the end , but about option number 2 , how is it going to render ingame actually? Is it going to be glitchy around where polygons go through each other without a edge separating them or it going to look like fine just like option 1 ? I hope I could explained exactly what's in my mind, tnx for answering 🙏 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted March 7, 2020 It would work fine both ways. Share this post Link to post Share on other sites
x3kj 1247 Posted March 14, 2020 The description for this situation is "intersecting geometry". If the angle between the plates that penetrate each other is 90° its usually no problem. If the angle is small however, z-fighting (flickering) can occur at the edge Share this post Link to post Share on other sites