z80cpu 37 Posted March 4, 2020 Hello Everybody! I have a simple question (I think) about building heights. Now, I know they changed the 'formula' to a '3d' build a while back. And while this is ok, it does not solve an issue that any of us could run up against and is a 'pest'. How can I change JUST the build height limit without messing with the x/y values? Example: A person plants a flag on top of a 30m hill, their land size is 15m. They go to the bottom of the hill and put something down - It fails as the Z axis is 30m and the land size is 15m. Even if the x and y are the SAME, it will still fail. How can I set the Z (height) but leave the x/y alone? I THINK these are the 2 files which address this: ExileServer_object_construction_network_buildConstructionRequest.sqf ExileClient_util_world_canBuildHere.sqf The issue started when I added more levels. I added them correctly as they show and can be bought at the trader. I also can build in a larger area. The 'addition' also included bumping up the VG as it is required. The max level's radius is 500m. I must be less than 450m to build. Otherwise I got the 'You are inside enemy territory' error. I looked on here and tried the 'Build Limits For Bases': As I thought this MIGHT have something to do with it as the 'math' was sort of pointing to that (an altitude issue as it is a '3d' thing now). So I installed the above script and it still will not work. Here are the 'numbers': Base flag is at 265m height with a 500m radius. At 449m and a height of 129m (difference of 136m) I get the error 'You are inside enemy territory'. I move 'further out' to 466m (difference of 17m) and about the same height, I get the 'You are inside enemy territory'. With 'default' scripts or the script listed above, it just does not work. I am hoping someone knows what to do! Here is the values in the config.cpp concerning the build stuff: class CfgTerritories { // Base Cost / Radius // Level 1 is allways for Pop Tabs, >= 2 for Respect prices[] = { // Purchase Price Radius Number of Objects {5000, 15, 35 }, // Level 1 {10000, 30, 70 }, // Level 2 {15000, 45, 105 }, // Level 3 {20000, 60, 140 }, // Level 4 {25000, 75, 175 }, // Level 5 {30000, 90, 210 }, // Level 6 {35000, 105, 250 }, // Level 7 {40000, 120, 300 }, // Level 8 {45000, 135, 350 }, // Level 9 {50000, 150, 400 }, // Level 10 {250000, 200, 500 }, // Level 11 {500000, 250, 600 }, // Level 12 {750000, 300, 700 }, // Level 13 {1000000, 350, 800 }, // Level 14 {5000000, 400, 900 }, // Level 15 {25000000, 500, 1000 } // Level 16 }; // A shortcut of the above maximum radius maximumRadius = 500; // The above * 2 plus coverving the 20m you can move while placing things // (maximumRadius * 2) + 25 = Below minimumDistanceToOtherTerritories = 1025; // Maximum number of territories a player can own maximumNumberOfTerritoriesPerPlayer = 3; /** * Defines the minimum distance to safe zones / trader cities where players * cannot build territories */ minimumDistanceToTraderZones = 500; /** * Defines the minimum distance to spawn zones where players * cannot build territories */ minimumDistanceToSpawnZones = 50; // Amount of pop tabs per object to pay popTabAmountPerObject = 75; // Amount of minutes building is disabled after a charge has been planted // in a territory. This basically prevents people from placing tons of walls // or removing walls while their territory is under attack. constructionBlockDuration = 5; }; ******************************** /* The maximum number of vehicles that can be stored in the VG for that territory. Use -1 to disable the ability to store vehicles at that level. Make sure to have the same number of levels here as you do in CfgTerritories! */ numberOfVehicles[] = { 5, // Level 1 10, // Level 2 15, // Level 3 20, // Level 4 25, // Level 5 30, // Level 6 35, // Level 7 40, // Level 8 45, // Level 9 50, // Level 10 55, // Level 11 60, // Level 12 65, // Level 13 70, // Level 14 75, // Level 15 100 // Level 16 }; **************************** Thanks! 😀 Share this post Link to post Share on other sites