major woody 11 Posted February 15, 2020 I'm trying to create a small independent Mortar Team. I would like to create a Forward Observer (FO) vehicle. In the editor I have: Placed 1 Strider Placed 4 Mortars Placed 1 Support Requester Module Placed 1 Support Provider (Artillery) Synced the mortars to the Support Provider >> Synced The Provider to the Support Requester >> Synced The Requester to the Strider... - NOTHING happens...! If I drag the playerout of the Strider and sync him to the Requester - then SUCCESS...! - but I how can I add the request features to the vehicles - not the player...? Share this post Link to post Share on other sites
Larrow 2822 Posted February 15, 2020 You cannot, the supports use the comm menu and is designed to be linked to a player. You could sync it to the driver, maybe even use getIn and getOut events and link/unlink an entering player to the requester. Spoiler if ( isServer ) then { this addEventHandler[ "GetIn", { params[ "_vehicle", "_position", "_unit", "_turretPath" ]; if ( isPlayer _unit ) then { [ _unit, requestorModuleName, providerModuleName ] call BIS_fnc_addSupportLink; }; }]; this addEventHandler[ "GetOut", { params[ "_vehicle", "_position", "_unit", "_turretPath" ]; if ( isPlayer _unit ) then { requestorModuleName synchronizeObjectsRemove[ _unit ]; missionNamespace setVariable[ "BIS_supp_refresh", true, owner _unit ]; }; }]; }; Placed in the Striders init. Where requestor/providerModuleName is the variable name given to each in the editor. 1 Share this post Link to post Share on other sites