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miles teg

Wwii team is dead!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pzvg @ Jan. 17 2003,05:24)</td></tr><tr><td id="QUOTE">Ox, don't sweat the kiddies, it's a dead giveaway as to their own level of thought when they get ugly so quickly.

<any of you that don't like that,deal with it, after all it is YOUR

problem>

Ox may not be right, but he's not far from wrong, the problem is total conv take so much time and effort and resources that natural selection goes to work.

If 1/5th of the mods out there actually make it, it would be a banner year for the ENTIRE mod community period,

Anybody who doubts that hasn't been doing it long enough, or merely likes the contrarian point of view.<span id='postcolor'>

Kiddies?........I'm probably older than you. And my level of thought is just fine. I get sick people like Ox saying how doomed it all is because there is too much work. Of course there is a lot of work in a conversion. Of course it takes a lot of time. Of course natural selection will weed a lot of the mods out. No kidding. What Ox didn't say is how some of them will make it, and how some of them will be great fun to play, and how much he is looking forwards to them....it goes to show what level of thought HE is at. He is far enough from being right to be wrong.

If people like you and OX would shut the fuck up and just play, instead of coming here and bashing the people who are actually working on stuff we'd all be a lot happier. Then those of us who actually want Mods can set about making and playing them without having to read your negative posts all the time.

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Or you could take your own advice, instead of trying to "enlighten" me,friggin crusader.

People like you, believe that they have the only valid opinion,

they have a name for that, but I'm polite.

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Of course I have the only valid opinion...nahnahnahnahnahanahanahanaha. tounge.gif

You need enlightening......that's fairly obvious. See what happens when you step into other people's argument....crusader?

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Ok, when you all are finished flaming each other, perhaps someone here can answer this question for me.

Are any of the mods planning on adding the sound fx from the WWII team's U.S and German units that they had released? That was one of the things I loved most about them. For example when the soldiers run you can hear their gear shaking around and when the bullets hit near you, sometimes you can hear them make ricochet sounds. Their hand grenades also had a lovely deep explosion sound and when they got hit they cry out stuff in German or yell "medic!"

That stuff has all been missing from the latest generation of WWII infantry units that have been released. Those sounds I think add SOOOOO much more atmosphere!!! Also please don't tell me to just go get a soundmod, because some of those sounds (like the stuff they say when they get hit) aren't possible with sound mods as far as I know.

One of you should ask Lawrie or Lobster about whether you can use the sounds and sound related .cpp code from those old WWII infantry units. I hope the SEB team does something similar for their NAM2 pack at least when they release the NAM3 pack with updates and bug fixes. While I love their models, it kinda sucked that with all that work they invested in it, that they didn't add custom sounds to the soldiers themselves. I've noticed that the Operation Code Blue team have done this with their beta desert soldier units so that's encouraging at least. I hope the WWII mod teams follow their example set originally by the WWII Team.

Chris G.

aka-Miles Teg<GD>

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ Jan. 18 2003,15:00)</td></tr><tr><td id="QUOTE">If people like you and OX would shut the fuck up and just play, instead of coming here and bashing the people who are actually working on stuff we'd all be a lot happier. Then those of us who actually want Mods can set about making and playing them without having to read your negative posts all the time.<span id='postcolor'>

Again I ask: why can't I both play and come here with my opinions?

So, give me some examples of OFP total conversions that are ready to play? Any? No? And how long has the game been out - close to 2 years?

So, if you are so secure that total conversion mods have a long and prosperous future in OFP, why does the opinion of 1 person (oops, 2 tounge.gif ) scare you so much. Don't get your panties in a twist dear, if you don't like what the bad men are saying, ignore it. wink.gif

And again I state for you, who obviously can't or won't read my other posts, that I would love to see total conversion mods for OFP, but still stick with my opinion that they are probably too difficult to implememnt for most mod teams.

OFP ain't Half Life - it's a little more difficult to make conversions for a game as involved as OFP than for a cheesy FPS.

I hope this has helped to educate you as to my point, but going on your past interpretations of my posts I won't bank on you understanding it. smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Jan. 18 2003,22:53)</td></tr><tr><td id="QUOTE">Ok, when you all are finished flaming each other, perhaps someone here can answer this question for me.  

Are any of the mods planning on adding the sound fx from the WWII team's U.S and German units that they had released?  That was one of the things I loved most about them.  For example when the soldiers run you can hear their gear shaking around and when the bullets hit near you, sometimes you can hear them make ricochet sounds.  Their hand grenades also had a lovely deep explosion sound and when they got hit they cry out stuff in German or yell "medic!"  

That stuff has all been missing from the latest generation of WWII infantry units that have been released.  Those sounds I think add SOOOOO much more atmosphere!!!  Also please don't tell me to just go get a soundmod, because some of those sounds (like the stuff they say when they get hit) aren't possible with sound mods as far as I know.  

One of you should ask Lawrie or Lobster about whether you can use the sounds and sound related .cpp code from those old WWII infantry units.    I hope the SEB team does something similar for their NAM2 pack at least when they release the NAM3 pack with updates and bug fixes.   While I love their models, it kinda sucked that with all that work they invested in it, that they didn't add custom sounds to the soldiers themselves.   I've noticed that the Operation Code Blue team have done this with their beta desert soldier units so that's encouraging at least.    I hope the WWII mod teams follow their example set originally by the WWII Team.  

Chris G.

aka-Miles Teg<GD><span id='postcolor'>

I suppose most of those sounds were stolen from various games and movies so it is a bad idea to use them. Copyright problems instantly.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Genesis @ Jan. 20 2003,07:03)</td></tr><tr><td id="QUOTE">I suppose most of those sounds were stolen from various games and movies so it is a bad idea to use them. Copyright problems instantly.<span id='postcolor'>

I seriously doubt that any film production company or distributors are going to hunt down MOD makers for using samples of ricochets, samples of gear rattling and shaking as a soldier runs, or someone yelling "medic" or a couple of words in German. This has already been done in countless mods and as long as these mods are not made for commercial use, there shouldn't be any problems unless something like an entire conversation is sampled and used.

If they are stolen from other games, then there may be some issues as game manufacturers tend to check out any potential competitors (including free mods). However sounds can also be modified digitally so that they can not be proven to be identical samples through waveform analysis. This is done by slight pitch adjustments, changing the length of the sample, adding background noises or ambience, and even changing the tone of the voices used.

If anyone is interested I'd be happy to help them "modify" any such samples so that they are not identical to the originals but still sound very good.

In addition to this, it is a simple matter to record brand new voices. If anyone needs American voices for their WWII mod, I have a well equipped home studio and would be happy to record some voice scripts. But for German voices, they'll have to find some German speakers to do this. Ditto for Russian or Japanese voices as I don't know any Russian or Japanese speakers.

So my point is that these issues can be easily solved with a bit of creativity.

Chris G.

aka-Miles Teg<GD>

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Bratz, if you're looking for a mod team then send an example of your work into us, at the WW2EC. We're always looking for talented addon makers.

We work in teams, we have missions team, addons team, and islands team. They work together whenever needed. All the teams work together with one another which brings out quality addons. We don't believe in holding back, as the public doesn't want to wait for their addons so we release them as we complete them.

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