Jump to content
Sign in to follow this  
redvex

Behaviour

Recommended Posts

Don't laugh at my guyz, it's my first mission, and it's not as easy as I thought 2 use this editor 'cause I've heard about scriptings and other amenities around, but I can't use them as I never scripted anything and I don't feel ready 2 do it.

Anyway, here's my prob: I need some units to start without already carrying weapons.

Oh BTW, how must I set a trigger to enable it to complete succesfully the mission by killing all enemies?

I'm talking about that "sy" I didn't understand at all...

Thx in advance 4 your needed help! smile.gif

Share this post


Link to post
Share on other sites

first question.... use the captive units in ur men selection. these are men without weapons..

second question, in a trigger make the axis 9999 by 9999 so that it fills the whole map.

select in the drop down menu to select east and then below that select not present.....

then move down again and there should be another drop down bar and select end#1

Share this post


Link to post
Share on other sites

Thx 4 your help guy, but I wasn't exactly clear. I want *soldiers* to start with their own weapon, but not armed, put on the shoulder.

Share this post


Link to post
Share on other sites

Yeah I suppose that's it.

Must I write it in "initialization"?

Share this post


Link to post
Share on other sites

Yep

type it in the init box.

you can use :

this setbehaviour "safe"

Share this post


Link to post
Share on other sites

Ok I did it with the setbehaviour, but not with sy.

Can yo please tell me what to write exactly if I want the game to finish when all reds on the map are dead?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×