B. Aidan 0 Posted December 31, 2019 So far I've got this class cfgWeapons { class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class French_Alpinerolled: Uniform_Base { scope = 2; displayName = "French Alpine (Rolled)"; picture = "\FrenchCamos\Icons\rpimalogo"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "\FrenchCamos\Data\fralpine_co.paa" }; class ItemInfo : UniformItem { uniformModel="-"; uniformClass = "French_alpinerolled"; containerClass = "Supply70"; mass = 35; }; }; }; It shows up correctly on the ground, but is royally screwed when worn normally. What am I doing wrong? Share this post Link to post Share on other sites
Von Quest 1163 Posted December 31, 2019 Your model is a "suitpack" - which is the model that sits on the ground (folded uniform). You need to reference the actual uniform that is worn. It's 2 separate .p3d models. Share this post Link to post Share on other sites
B. Aidan 0 Posted December 31, 2019 8 hours ago, Von Quest said: Your model is a "suitpack" - which is the model that sits on the ground (folded uniform). You need to reference the actual uniform that is worn. It's 2 separate .p3d models. class cfgWeapons { class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class French_Alpinerolled: Uniform_Base { scope = 2; displayName = "French Alpine (Rolled)"; picture = "\FrenchCamos\Icons\rpimalogo"; model = "\A3\characters_f\BLUFOR\b_soldier_03.p3d"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "\FrenchCamos\Data\fralpine_co.paa" }; class ItemInfo : UniformItem { uniformModel="-"; uniformClass = "French_alpinerolled"; containerClass = "Supply70"; mass = 35; }; }; }; This is what I think your saying, but when I do this the dropped item is like https://imgur.com/EP7pk8K Share this post Link to post Share on other sites
EO 11277 Posted December 31, 2019 Here's a working config for reference... class CfgWeapons { class UniformItem; class U_B_CTRG_Soldier_F; class eo_bandit: U_B_CTRG_Soldier_F { scope=2; author="EO"; displayName="EO Bandit Fatigues"; model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; class ItemInfo: UniformItem { uniformmodel="-"; uniformClass="eo_bandit"; containerclass="Supply80"; armor=50; mass=30; }; }; }; class cfgVehicles { class B_CTRG_Soldier_base_F; class eo_bandit: B_CTRG_Soldier_base_F { scope=1; displayName="EO Bandit Fatigues"; model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d"; uniformClass="eo_bandit"; hiddenSelections[]= { "camo", "insignia" }; hiddenSelectionsTextures[]= { "\eo_uniforms\data\eo_bandit.paa" }; class Wounds { tex[]={}; mat[]= { "a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat", "A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat", "A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat" }; }; }; }; Hope it helps. 😉 Share this post Link to post Share on other sites
B. Aidan 0 Posted January 1, 2020 class French_CE: Uniform_Base { scope = 2; displayName = "French CE"; picture = "\FrenchCamos\Icons\frenchce_ca"; model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "FrenchCamos\Data\frenchce_co.paa" }; class ItemInfo : UniformItem { uniformClass = "French_CE"; containerClass = "Supply70"; mass = 35; }; }; Never mind I figured it out. Thanks very much. Share this post Link to post Share on other sites