johnnyboy 3744 Posted December 17, 2019 I'm building a water feature above sea level for my own nefarious purposes (soon to be revealed). I need to be able to create a splash effect when something falls in it. This will be above sea level so I can't use my spawn a bullet to hit water trick. The splash size should be visually nice for when a man-sized object falls into water. I'm guessing it involves the Drop command which will take me forever to figure out how to do. Normally I'm a do-it-yourself guy, but the Drop command has a big learning curve. So I'm hoping there is a Drop command guru out there. Somebody may have already made this for another purpose and can share...? Or maybe there is a way to dig the splash effect out of the configs somehow? I will be eternally grateful and credit you on this project (it will be worth it!) 😉 Share this post Link to post Share on other sites
Larrow 2801 Posted December 18, 2019 _nul = [] spawn { _emitter1 = "#particlesource" createVehicleLocal ( player getPos[ 10, getDir player ] ); _emitter1 setParticleClass "WaterSplash"; sleep 1; deleteVehicle _emitter1; }; 5 1 Share this post Link to post Share on other sites
johnnyboy 3744 Posted December 18, 2019 3 hours ago, Larrow said: _nul = [] spawn { _emitter1 = "#particlesource" createVehicleLocal ( player getPos[ 10, getDir player ] ); _emitter1 setParticleClass "WaterSplash"; sleep 1; deleteVehicle _emitter1; }; "Ask and ye shall receive!". Perfect. Thanks for saving me a bunch of time, and enabling success of my next special script! I sent you a beer as a small token for all the times you have helped me and others. Thank you sir, and Merry Christmas to you and yours. 5 Share this post Link to post Share on other sites