Mr.Someone 1 Posted December 2, 2019 Hi I am currently working on a mission that has a teleport point to a high place. the problem with that is that when i teleport to that high place the player spawns with a static freefall animation and only after a couple of seconds it corrects itself to there being a floor object underneath AI on the other hand don't experience that. I was wondering if and how i can prevent that from happening Thanks! Share this post Link to post Share on other sites
Mr H. 402 Posted December 2, 2019 Maybe disableSimulation for a short while ? Share this post Link to post Share on other sites
Mr.Someone 1 Posted December 2, 2019 1 hour ago, Mr H. said: Maybe disableSimulation for a short while ? How would i go about doing that? Share this post Link to post Share on other sites
ramon_dexter 14 Posted December 3, 2019 Well, line before setting players new position, enableSimulation false and line after the "teleportation", enableSimulation true should do the trick. Share this post Link to post Share on other sites
stburr91 1009 Posted December 3, 2019 17 hours ago, Mr.Someone said: How would i go about doing that? Try this in your teleport script. Adjust the sleep command as needed. player enableSimulation false; sleep 1; player enableSimulation true; Share this post Link to post Share on other sites