Mr.Someone 1 Posted December 2, 2019 Hi I am currently working on a mission that has a teleport point to a high place. the problem with that is that when i teleport to that high place the player spawns with a static freefall animation and only after a couple of seconds it corrects itself to there being a floor object underneath AI on the other hand don't experience that. I was wondering if and how i can prevent that from happening Thanks! Share this post Link to post Share on other sites
Mr H. 402 Posted December 2, 2019 Maybe disableSimulation for a short while ? Share this post Link to post Share on other sites
Mr.Someone 1 Posted December 2, 2019 On 12/2/2019 at 8:05 PM, Mr H. said: Maybe disableSimulation for a short while ? How would i go about doing that? Share this post Link to post Share on other sites
ramon_dexter 14 Posted December 3, 2019 Well, line before setting players new position, enableSimulation false and line after the "teleportation", enableSimulation true should do the trick. Share this post Link to post Share on other sites