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lukemax

Group ejecting?

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Hi all i have a C47 and 82nd airborne inside but how do i eject the group ive tried all the waypoints but we just fly over and nothing happens!

Please help!

Thanks

Luke

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Thats not what i need i need a plane ejectshon script!

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i'm guessing that you want the jet to land and eject soldiers? then it can be done by using 'transport unload' wp for the plane and 'get out' wp for the group and synchronizing it. however, the plane will only land in airport, unless you actually fly it and land somewhere else.

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I want them to just parachute over land with the pilots to fly on!

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I got this from the command reference for resistance. soldierOne action ["eject", vehicle soldierOne] The vehicle is the vehicle name, soldierone is the soldier's name. Now for a group you put the name of the group leader and i think it will eject all the troops. I will test this however and give you the exact command.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ Jan. 16 2003,00:01)</td></tr><tr><td id="QUOTE">I got this from the command reference for resistance.   soldierOne action ["eject", vehicle soldierOne]     The vehicle is the vehicle name, soldierone is the soldier's name.  Now for a group you put the name of the group leader and i think it will eject all the troops.  I will test this however and give you the exact command.<span id='postcolor'>

It's good dude, I use it too for airborne operations. You can make em look like they jump out in pairs (instead of one by one in the scripts). The only downside to this is that I have to put some triggers in it. Plus don't forget to unassignvehicle each soldier.

So you would have something like this in a trigger's act. field:

soldier action ["eject", c130]; unassignvehicle soldier

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Just put a trigger somewhere and type the script twice, like this:

soldier1 action ["eject", c130]; unassignvehicle soldier1; soldier2 action ["eject", c130]; unassignvehicle soldier2

This is only for a pair, if you want like 12 men jumping out a plane you should use 5 triggers to do the job. (quite obvious)

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Why use triggers , you need one trigger that sets of a game logic, give the game logic 6 waypoints and in the activation field of every waypoint write:

soldier1 action ["eject", c130]; unassignvehicle soldier1; soldier2 action ["eject", c130]; unassignvehicle soldier2

And put a delay of 2 seconds between the waypoints.

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