Armour_Fox 10 Posted October 28, 2019 Hi all, I'm making a simple reskin of the LOW vans, including variants that use the emergency and service beacons. I have gotten the vans completely re textured, and to show up as units within the game. My only problem is that whenever I try to start the beacon lights, they do not show up! They just sit there dead. I have included the config of the unit for reference. Any ideas? Many thanks! Quote class AF_I_Marten_ambul_F: C_Van_02_medevac_F { author="Armour_Fox"; editorPreview="\lssv\data\preview\medevac.jpg" forceInGarage=1; faction="IND_F"; vehicleClass="Cars"; Side=2; crew="I_medic_F"; displayName="Marten (Medevac)"; textureList[]= { "", 0 }; hiddenSelectionsTextures[]= { "LSSV_I\Data\textures\marten_amb_i.paa", "LSSV_I\Data\textures\uni_wheel.paa", "LSSV_I\Data\textures\amb_glass.paa" }; materials[]= { "", "", "LSSV_I\Data\textures\van_glass_utility.rvmat", "" }; class PlateInfos { // name of section where plate number should generated name = "spz"; // color used for plate number in (r,g,b,a) format color[] = {00,00,00,1}; plateFont = "RobotoCondensedLight"; // "#" represent number & "$" represents letter plateFormat = "$#### - GOV"; // Required even if you don't use any letters in plateFormat plateLetters = "ABCDEFHIKLMOPRSTVXYZ"; }; }; Share this post Link to post Share on other sites
Dedmen 2714 Posted October 29, 2019 12 hours ago, Armour_Fox said: materials[]= Whats that? I have never seen that config entry before. My thought was that youre maybe replacing the rvmat of the lights with one that doesn't animate. but your "materials[]" shouldn't be doing anything, thus also not break the lights. Share this post Link to post Share on other sites
Armour_Fox 10 Posted October 29, 2019 11 hours ago, Dedmen said: Whats that? I have never seen that config entry before. My thought was that youre maybe replacing the rvmat of the lights with one that doesn't animate. but your "materials[]" shouldn't be doing anything, thus also not break the lights. Almost as soon as I posted this question, I found another user with the same problem who had already solved it. And I realized I had been doing my textures and camos all wrong! Every thing is now working as it should be! But thank you! Share this post Link to post Share on other sites