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Armour_Fox

Arma 3 Van Emergency beacons

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Hi all, I'm making a simple reskin of the LOW vans, including variants that use the emergency and service beacons. I have gotten the vans completely re textured, and to show up as units within the game. My only problem is that whenever I try to start the beacon lights, they do not show up! They just sit there dead. I have included the config of the unit for reference. Any ideas? Many thanks!

Quote

class AF_I_Marten_ambul_F: C_Van_02_medevac_F
        {
            author="Armour_Fox";
            editorPreview="\lssv\data\preview\medevac.jpg"
            forceInGarage=1;
            faction="IND_F";
            vehicleClass="Cars";
            Side=2;
            crew="I_medic_F";
            displayName="Marten (Medevac)";
            textureList[]=
            {
                "",
                0
            };
            hiddenSelectionsTextures[]=
            {
                "LSSV_I\Data\textures\marten_amb_i.paa",
                "LSSV_I\Data\textures\uni_wheel.paa",
                "LSSV_I\Data\textures\amb_glass.paa"
            };
            materials[]=
            {
                "",
                "",
                "LSSV_I\Data\textures\van_glass_utility.rvmat",
                ""
            };
            class PlateInfos
            {
                 // name of section where plate number should generated
                 name = "spz";
                 // color used for plate number in (r,g,b,a) format
                 color[] = {00,00,00,1};
                 plateFont        = "RobotoCondensedLight";
                 // "#" represent number & "$" represents letter
                 plateFormat        = "$#### - GOV";
                 // Required even if you don't use any letters in plateFormat
                 plateLetters    = "ABCDEFHIKLMOPRSTVXYZ";
            };
        };

 

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12 hours ago, Armour_Fox said:

materials[]=

Whats that? I  have never seen that config entry before.

 

My thought was that youre maybe replacing the rvmat of the lights with one that doesn't animate.

but your "materials[]" shouldn't be doing anything, thus also not break the lights.

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11 hours ago, Dedmen said:

Whats that? I  have never seen that config entry before.

 

My thought was that youre maybe replacing the rvmat of the lights with one that doesn't animate.

but your "materials[]" shouldn't be doing anything, thus also not break the lights.

Almost as soon as I posted this question, I found another user with the same problem who had already solved it. And I realized I had been doing my textures and camos all wrong! Every thing is now working as it should be! But thank you!

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