RaVeN103 77 Posted October 20, 2019 Hey guys, I have a question about the fire. I do not find a good solution to change the position of the fire. in the memory-lod the action-point is indicated, but unfortunately the fire burns on the ground and is therefore hardly visible. Spoiler cfgvehicles { class objectabc { [...] class Effects: SmallFire { class Light1 { simulation="light"; type="Furnace_FireLight";//from CfgLights }; class sound { simulation="sound"; type="Fire"; }; class Smoke1 { simulation="particles"; type="SmallFireS"; }; class Fire1: Smoke1 { simulation="particles"; type="SmallFireBarrel"; }; class Refract1 { simulation="particles"; type="Refract"; }; }; }; }; class CfgLights { class SmallFireLight; class Furnace_FireLight:SmallFireLight { name = "$STR_A3_CfgLights_SmallFireLight0"; diffuse[] = {1,0.45,0.15}; color[] = {1,0.45,0.15}; ambient[] = {0,0,0,0}; brightness = 10.0; ////////////////<<<<<<<<<<<<<<<<<<<< intensity = "3500*(power interpolate[0.1, 1.0, 0.4, 1.0])";////////////////<<<<<<<<<<<<<<<<<<<< blinking = 0; drawLight = 0; class Attenuation { start = 1; constant = 3; linear = 0; quadratic = 22; }; position[] = {0,0,0};//<<<<<<<<Do I really have to adapt every class of all particles/effect? }; }; Is there a simple possibility? Share this post Link to post Share on other sites
icebreakr 3159 Posted March 20, 2023 Try using class SimpleObject { eden = 1; animate[] = {}; hide[] = {}; verticalOffset = 0.543; verticalOffsetWorld = 0; init = "''"; }; Share this post Link to post Share on other sites