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RaVeN103

Change the postiton of the fire

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Hey guys,

I have a question about the fire.

I do not find a good solution to change the position of the fire. 

in the memory-lod the action-point is indicated, but unfortunately the fire burns on the ground and is therefore hardly visible.
 

 

Spoiler

cfgvehicles 
{

	class objectabc
	{
		[...]
		class Effects: SmallFire
		{
			class Light1
			{
				simulation="light";
				type="Furnace_FireLight";//from CfgLights
			};
			class sound
			{
				simulation="sound";
				type="Fire";
			};
			class Smoke1
			{
				simulation="particles";
				type="SmallFireS";
			};
			class Fire1: Smoke1
			{
				simulation="particles";
				type="SmallFireBarrel";
			};
			class Refract1
			{
				simulation="particles";
				type="Refract";
			};
		};
	};
};

class CfgLights
{
	class SmallFireLight;
	class Furnace_FireLight:SmallFireLight
	{
   		name = "$STR_A3_CfgLights_SmallFireLight0";
		diffuse[] = {1,0.45,0.15};
		color[] = {1,0.45,0.15};
		ambient[] = {0,0,0,0};
		brightness = 10.0; ////////////////<<<<<<<<<<<<<<<<<<<<
		intensity = "3500*(power interpolate[0.1, 1.0, 0.4, 1.0])";////////////////<<<<<<<<<<<<<<<<<<<<
		blinking = 0;
		drawLight = 0;
		class Attenuation
		{
			start = 1;
			constant = 3;
			linear = 0;
			quadratic = 22;
		};
		position[] = {0,0,0};//<<<<<<<<Do I really have to adapt every class of all particles/effect?
	};
};

 

Is there a simple possibility?

 

Unbenannt-1.jpg

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Try using             
    class SimpleObject
        {
            eden = 1;
            animate[] = {};
            hide[] = {};
            verticalOffset = 0.543;
            verticalOffsetWorld = 0;
            init = "''";
        };

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