Roach_ 52 Posted October 8, 2019 I've made an intro in the editor which works fine and I decided to turn it into the background scene in the main menu. However, the scene doesn't seem to work and the camera simply appears to be looking down the terrain from the sky, so the mission doesn't seem to be loading properly. Here's my config. I don't get any errors while packing the mod, nor while the addons are being loaded. I also made sure to name the intro script "initIntro.sqf" as stated here. class RscStandardDisplay; class RscDisplayMain: RscStandardDisplay { enableDisplay=0; delete Spotlight; class controls { delete Spotlight1; delete Spotlight2; delete Spotlight3; delete BackgroundSpotlightRight; delete BackgroundSpotlightLeft; delete BackgroundSpotlight; }; }; class CfgPatches { class BvT_Main_Menu { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Map_Altis","A3_Map_Stratis","A3_Map_Stratis_Scenes","A3_Map_Altis_Scenes","A3_Map_Tanoabuka","A3_Map_Enoch"}; author[]= { "Blackest Night" }; fileName="BvT_Main_Menu.pbo"; worlds[]={}; }; }; class CfgMissions { class Cutscenes { class Tanoa_Intro1 { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; class Altis_Intro1 { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; class Stratis_Intro1 { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; class Map_VR_anim01 { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; class Enoch_intro1 { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; class Malden_intro { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; }; }; Share this post Link to post Share on other sites
chernaruski 338 Posted October 9, 2019 have you placed a player character in intro mission ? I remember having the same effect of camera flying in the sky , when testing custom scenes.. don't forget about class CfgWorlds Share this post Link to post Share on other sites
Roach_ 52 Posted October 9, 2019 (edited) On 10/9/2019 at 8:56 AM, chernaruski said: have you placed a player character in intro mission ? I remember having the same effect of camera flying in the sky , when testing custom scenes.. don't forget about class CfgWorlds I did have a player, however removing it didn't seem to change anything. I've also added the CfgWorlds class, but no luck either. This is what I changed in the config: EDIT: I've added a second scene, this time in Altis, and changed the config accordingly. Neither scene plays. class CfgWorlds { class CAWorld; class Tanoa: CAWorld { cutscenes[]= { "BVT_Intro1" }; }; class Altis: CAWorld { cutscenes[]= { "BVT_Intro2" }; }; class Malden: CAWorld { cutscenes[]= { "BVT_Intro1" }; }; class Stratis: CAWorld { cutscenes[]= { "BVT_Intro1" }; }; class VR: CAWorld { cutscenes[]= { "BVT_Intro1" }; }; class Enoch: CAWorld { cutscenes[]= { "BVT_Intro1" }; }; }; class CfgMissions { class Cutscenes { class BVT_Intro1 { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; class BVT_Intro2 { directory="BvT_Main_Menu\scenes\BVT_Intro2.Altis"; }; }; }; Edited October 11, 2019 by Roach_ Added second scene, still no luck Share this post Link to post Share on other sites