HptFw. MoinxDGamer 6 Posted September 19, 2019 Hey folks, I recently made a few 3d Models for my Coast Guard mod, but I do not know how to add the crew seat positions and crew bodies to the model. I cant find any good documentation regarding this topic online. Can you help me? Share this post Link to post Share on other sites
TeTeT 1523 Posted September 21, 2019 Best you look at the arma 3 samples from steam workshop and how it is done there: define a proxy for each crew member in the model, use the crew and related fields in config.cpp to assign the correct animations for them. Good luck. Share this post Link to post Share on other sites
HptFw. MoinxDGamer 6 Posted September 21, 2019 17 hours ago, TeTeT said: Best you look at the arma 3 samples from steam workshop and how it is done there: define a proxy for each crew member in the model, use the crew and related fields in config.cpp to assign the correct animations for them. Good luck. Thank you. But I can't find the fields in the config.cpp. I'll definitly need more help to get this done. Share this post Link to post Share on other sites
DSabre 2332 Posted September 23, 2019 This is my simple rowboat as example: add proxies called pilot and cargo the driver animation is determined in the cfg.Vehicles part: driverAction = "driver_Truck_02"; the amount of cargo positions that can be used is determined with transportSoldier = 10; how the passengers sit in the vehicle can be either a single value or an array with a different animation for each position: cargoAction= "passenger_generic01_foldhands"; or cargoAction[]= {"passenger_generic01_foldhands","passenger_generic01_foldhands","passenger_generic01_foldhands"}; https://community.bistudio.com/wiki/playAction/actions Share this post Link to post Share on other sites
HptFw. MoinxDGamer 6 Posted September 25, 2019 So it does't matter which proxy I choose, because I can overwrite the animation? Or isn't that what proxies do? Share this post Link to post Share on other sites
HptFw. MoinxDGamer 6 Posted September 29, 2019 @DSabre I was able to get the driver proxy to work but the model of the cargo character does not show up in the game. Here's my config //Basket class Boat_F; class Rescue_Basket : Boat_F { driverAction = "driver_Truck_02"; transportSoldier = 1; cargoAction[] = {"passenger-generic01_foldhands"}; side = 1; scope = 2; faction = Coast_Guard; EditorSubcategory = Rescue; model = "\Coast-Guard\Basket.p3d"; slingLoadCargoMemoryPoints[] ={"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; displayName = "Rettungskorb"; }; Share this post Link to post Share on other sites
DSabre 2332 Posted September 30, 2019 did you put someone inside? Cargo positions are not loaded by default. Maybe it also needs the definition of what kind of people are inside crew = "C_man_w_worker_F"; defining this may help too: driverCompartments = "Compartment1"; cargoCompartments[] = {"Compartment1"}; Share this post Link to post Share on other sites
HptFw. MoinxDGamer 6 Posted October 5, 2019 @DSabre I got it fixed. How do I define the View position of the crewmembers and the driver? Its just not where its supposed to be. Share this post Link to post Share on other sites