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Rubzen

A simple radio for vehicles

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Hey everyone! I really want to add a radio to vehicles in the scenario i'm currently working on. Right now you can spam the add action "MUSIC ON" in-game multiple times and the song overlaps, i would also like a option to turn the music off. I've searched for something simple that is community made with zero dependencies but to no avail. Would appreciate if anyone could lend a hand, the least i can do is give credit to you in the scenario on steam workshop 🙂

Description.ext
class CfgSounds
{
 sounds[] = {};
 class dangerzone
 {
  name = "dangerzone";
  sound[] = {"music\dangerzone.wav", 300, 1};
  titles[] = {0,""};
 };
};

Init in vehicle
h1 addAction [ "MUSIC ON" , { 
h1 say3D [ "dangerzone", 5, 1]; 
} ];

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On 8/25/2019 at 9:16 PM, Rubzen said:

Right now you can spam the add action "MUSIC ON" in-game multiple times and the song overlaps

Set a variable on start with the current time. Then on next start check if last start + length of song is bigger than current time, to check whether last play is already over.

 

On 8/25/2019 at 9:16 PM, Rubzen said:

i would also like a option to turn the music off

https://community.bistudio.com/wiki/say3D

Read the note in the description, the comments at the bottom, and example 2.

 

 

 

Be warned that cross/double posting is against our forum rules.

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