Justin Self 2 Posted July 26, 2019 > https://docs.google.com/spreadsheets/d/12-ldJHtJWI-7sHFMsDxJhGZ47PCt9FyoXIdh19oz_qg/edit?usp=sharing I finally completed my Weapons Spreadsheet with all Stock weapons + DLC (including Contact). Here you can view a variety of stats at once, and sort by them. At the bottom are different sheets/tabs for each weapon type, which showcases a chart of MIL accuracy, Range and Impact in an easy graph. My intention is to add quite a few weapon mod add-ons, but it is quite a lot of work, so no ETA on that. FYI: Contact is missing some data towards the right-most columns, which may appear in a later game update. I don't own the DLC but I was able to view the info in game anyway. I also have the Scopes Spreadsheet which does include a variety of mod scopes, but the stock ones aren't ordered by mod (yet). This is a handy reference for determining which type of scope you want at a glance, and to see it's general properties. > https://docs.google.com/spreadsheets/d/1sGIWt8sAetH2R1Imn3qHJC8Gzpy_Aui4BKEfnkmNrdU/edit?usp=sharing I really wanted to automate data extraction from the game files to make this process easier, but I don't understand where to start and how to go about it -- so all of these guides were done manually by either entering information into the spreadsheet, or importing hand-typed CSV files. A lot of work! Share this post Link to post Share on other sites
Dedmen 2714 Posted July 26, 2019 Did you keep in mind that ace changes muzzle velocity and dispersion (moa/mil) of vanilla weapons if you load ACE? Also vanilla weapons have no barrel length entry which is why I assume you did that with ACE loaded. What does range/impact mean? Share this post Link to post Share on other sites
Justin Self 2 Posted July 26, 2019 2 hours ago, Dedmen said: Did you keep in mind that ace changes muzzle velocity and dispersion (moa/mil) of vanilla weapons if you load ACE? Also vanilla weapons have no barrel length entry which is why I assume you did that with ACE loaded. What does range/impact mean? Thank you, I will have to integrate that somewhere. Range / Impact is the white bars you see when selecting a weapon. I couldn't figure out how to get an actual hard number from the game files, so I put a grid of 10 squares over the bars, and mesaured it that way. Share this post Link to post Share on other sites
Justin Self 2 Posted July 26, 2019 10 hours ago, Dedmen said: Did you keep in mind that ace changes muzzle velocity and dispersion (moa/mil) of vanilla weapons if you load ACE? Also vanilla weapons have no barrel length entry which is why I assume you did that with ACE loaded. What does range/impact mean? BTW is there a way to view the MOA/MIL/muzzle velocity/weight etc STOCK values? Or do I have to sift through an AIO config and figure out the math to get MIL/MOA? Share this post Link to post Share on other sites
Dedmen 2714 Posted July 27, 2019 23 hours ago, Justin Self said: Range / Impact is the white bars you see when selecting a weapon. You mean in ACE Arsenal? I already told you where you can find the scripts for that. Impact: https://github.com/acemod/ACE3/blob/master/addons/arsenal/functions/fnc_statBarStatement_impact.sqf Range is max zeroing (https://github.com/acemod/ACE3/blob/master/addons/arsenal/ACE_Arsenal_Stats.hpp#L54), which I guess is a weapon config entry impact is a mix between hit/initSpeed 15 hours ago, Justin Self said: BTW is there a way to view the MOA/MIL/muzzle velocity/weight etc STOCK values? AiO config. Or don't load ace and pull them out via scripts. 15 hours ago, Justin Self said: figure out the math to get MIL/MOA The dispersion entry is in radians, can just convert that over. 1 Share this post Link to post Share on other sites
Roman1012 0 Posted April 10, 2020 Hey, looked over this just now and i have to say great work! However the AKS-74U is 5.45mm, not 7.62mm Otherwise, really good! Share this post Link to post Share on other sites