Matthijs 40 Posted January 6, 2003 A conversion from Half-Life:Counter-Strike (yech) Nearly finished. Just a few glitches to fix. I should have looked before I leaped, with originally >1200 faces it was a pain in the ... to reduce it to a decent poly count. Share this post Link to post Share on other sites
USMC Sniper 0 Posted January 6, 2003 That looks great, I especially love the Aim point! Share this post Link to post Share on other sites
cam0flage 0 Posted January 6, 2003 It could maybe look a bit more rugged ... otherwise the reticle looks great! Share this post Link to post Share on other sites
Matthijs 40 Posted January 6, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cam0flage @ Jan. 06 2003,22:20)</td></tr><tr><td id="QUOTE">It could maybe look a bit more rugged ... otherwise the reticle looks great!<span id='postcolor'> I agree, but I'm flat out of time. Anyone who wants to do some scratching and denting, go ahead. I think I'll release an un-binarized package including 3DS files. That should help... What's the fuss about the reticle? It's just a dot. The sound is really sweet. I had to crank it together by hand, as there is no real SG552 sample anywhere on the net or in games. The flash hider resonates like a tuning fork after every shot. I took a fork from the dinner table, recorded the sound of the fork hitting the table, and mixed that in with the shot. (afer tuning the frequency up a little) Share this post Link to post Share on other sites
USMC Sniper 0 Posted January 7, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Matthijs @ Jan. 06 2003,23:43)</td></tr><tr><td id="QUOTE">The sound is really sweet. I had to crank it together by hand, as there is no real SG552 sample anywhere on the net or in games. The flash hider resonates like a tuning fork after every shot. I took a fork from the dinner table, recorded the sound of the fork hitting the table, and mixed that in with the shot. (afer tuning the frequency up a little)<span id='postcolor'> That sounds like a very cool way to create a sound, also you can get a good, metallic sound by throwing a rock against a matal surface. What program do you use for sound editing? Also, If you don't want to make the weapons low-poly by editing the original model, I suggest making your own model and using textures from the CS community. Share this post Link to post Share on other sites
radt 0 Posted January 7, 2003 Very nice work congratulation Share this post Link to post Share on other sites