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Feenx sama

Spawning vehicles with custom inventory.

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Can someone help me, I'm looking for a way to include an init line on specific vehicle classes when they're being spawned during a mission. More specifically I want to have spawned Cargo Net Boxes to spawn with my resupply script to populate its inventory. Not sure it this matters but I'm using VVS to spawn the Cargo Net boxes to a specific coordinate on my friendly base. Any help would be greatly appreciated.

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If you spawn a box you should have a handle. say _crate

So, as example:

 

Spoiler

clearItemCargoGlobal _crate;
clearMagazineCargoGlobal _crate;
clearWeaponCargoGlobal _crate;
clearBackpackCargoGlobal _crate;
{_crate addItemCargoGlobal _x} count [
["FirstAidKit",50],
["optic_AMS_snd",3],
["CUP_optic_ACOG_Reflex_Desert",3],
["CUP_optic_AN_PVS_10",3],
["G_Balaclava_TI_blk_F",8],
["B_UavTerminal",3],
["mineDetector",2]];
{_crate addMagazineCargoGlobal _x} count [
["CUP_1Rnd_HE_M203",24],
["CUP_1Rnd_HEDP_M203",24],
["CUP_1Rnd_StarCluster_White_M203",24],
["CUP_1Rnd_StarFlare_Red_M203",24],

["CUP_HandGrenade_RGO",24],
["DemoCharge_Remote_Mag",24],
["SatchelCharge_Remote_Mag",24],
];
{_crate addWeaponCargoGlobal _x} count [
["CUP_arifle_Sa58RIS2_gl",4],
["CUP_lmg_m249_para",4],
["CUP_srifle_AS50_SBPMII",4],
];

 

 

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4 hours ago, Feenx sama said:

I'm looking for a way to include an init line on specific vehicle classes when they're being spawned during a mission.

 

Hello there Feenx sama !

 

You can use this code for your needs with a little bit editing maybe :

 

 

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Thanks guys I'll look over these and fingers crossed it works out! :grinning:

 

Edit*

Worked like a charm with a few minor tweaks, I have to say you write some of the cleanest code I've ever seen. Thanks for the help!

Edited by Feenx sama
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