Sezon.dev 7 Posted July 8, 2019 Hi, I'm trying to use holding a gun to hold a bottle of water. For that, I configured a new gun with a rtm hand anim. The problem is that my animal is broken. I would have liked some tips to use my water bottle in my hands. Here's what I get : Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 8, 2019 Handanims simply position the hands relative to the weapon bone's position in the underlying stance. You can't physically move the position of a weapon simply by handanim. Share this post Link to post Share on other sites
Sezon.dev 7 Posted July 8, 2019 @da12thMonkey how can I do to walk with this object correctly position in the hand? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 8, 2019 You'd need to create some distance offset in the bottle model itself to put it in the position you want it in away from the centre of the weapon proxy that exists in the character model, then animate the handanim .rtm around that new position. But the bottle will always have this offset from the centre so might appear floating away from the body when putting the weapon on your back etc. Otherwise I imagine you'd have to make a gesture of some kind, and script the unit to use that gesture when the weapon is equipped. Share this post Link to post Share on other sites
Sezon.dev 7 Posted July 8, 2019 Is there no way to go through another method? I try by script but hey: Share this post Link to post Share on other sites